Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[5e Community] Character sheet Hotbar Macros

I am using the community contributed 5e character sheet. Is there anyway I can set up Macros to basically emulate or actually click the roll button for me. I am running Roll20 on a chromebook and while it is quite efficient there is a major lag issue when you try to start opening multiple windows and click alot. I have tried and successfully got the macros to work but I would like it if the grey or colored box would show up like it does when you click from the character sheet so it looks uniform with other players rolls. The things i need it for are Initiative Dex save Investigation check Goodberry Spell Enhance Ability Spell
1463428446

Edited 1463428582
An easy way to do this is to drag the roll buttons down to your Macro Bar . (You can rename Macro Bar buttons by right clicking on them.) Nicolas K. said: I have tried and successfully got the macros to work but I would like it if the grey or colored box would show up like it does when you click from the character sheet so it looks uniform with other players rolls. You're referring to the &{template:5eDefault} Roll Template used by the 5e Community sheet. In case you're interested, here's some documentation for the special {{properties}} of that Roll Template. For insight into how the sheet uses that Roll Template in its various rolls, I recommend acquiring the contents of some roll buttons and playing with them.
Thank you this is exactly what I was trying to do.
1464550332

Edited 1464550381
I actually have a follow-up question to this, since I'm trying to set up token ability macros for NPCs sometimes that use the same rolls. Using %{selected|NPCAction1} works perfectly fine, same for PC weapons and checks, but %{selected|Initiative} does nothing for selected tokens, just outputs as text. Am I doing something off here? The documentation on syntax for this is a little unclear.
Isaiah E. said: %{selected|Initiative} does nothing for selected tokens, just outputs as text. Do those Tokens Represent a Character ?
Silvyre said: Do those Tokens Represent a Character ? Yes, they're linked to the character, and I'm using the character's abilities to create token ability buttons -- only possible using a character. All the same, %{selected|Initiative} doesn't work for a player character either.
Is the Turn Tracker window open?
Yup. Still just pops up the macro as text in chat.
What do you mean by text? Could you perhaps post a screenshot?
So you can see the two weapon rolls in chat, those are using %{selected|NPCAction1} and %{selected|NPCAction2}, linked to the token action buttons on the top left corner. You can see that %{selected|Initiative} just appears in the chat as text.
Ah wait, %{selected|NPC_Initiative} works it looks like. Not sure what it is for players, though.
1464572735

Edited 1464573135
Rename your "Initiative" Ability to something like "Init". "Initiative" is an Ability name that is (as you know) already used by the initiative Sheet Roll Button . The Ability call doesn't get parsed in this instance to prevent an infinite loop.