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Classic Cortex Dice Macros

Somehow, I was able to talk my wife into watching the Supernatural TV show with me, and she loves it. We've watched all previous seasons and are caught up with the current season. Inexplicably, she offered to try role-playing with me if we started off with the Supernatural RPG. WOOT! In the Cortex System a character's Attributes, Skills, Traits, and Complications are rated by a die (i.e., STR could be a d10 and INT could be a d6). The GM decides which Attribute+Skill combination (sometimes a Trait die are added to the roll) is used for the particular situation. So, it is fluid as to the combination of dice rolls depending on the situation and the character's abilities. I did some fooling around with the macros and the best I could come up with is an open-ended macro based upon a Skill die. For example, here is the macros for the Guns skill: /em fires his gun at his target... /r d6+ So, I can enter another die after the plus in the chat window and it works (i.e., I could type in d8 to represent the character's DEX score being added to the Guns skill for this particular roll). Now, to my request for help/information: Are there any Cortex System users here on Roll20? If so, how are you handling dice macros/rolls for the system? Am I on track, or tying my hands behind my back here? Any insight would be welcomed and appreciated! :D As a side note: Unfortunately, when you create an open-ended macro as above you cannot use the macro button to execute the macro, and the only way to execute the macro is directly through the chat window using the '#' functionality.
Bueller... Bueller... Bueller... *sigh*
Man, it's been awhile since I've looked at the cortex stuff... I would actually recommend using the character sheets attributes and abilities function to set that up. You can put say 1d6 and label it STR and 1d8 and call it INT. Then make an abilities roll that is something like... /roll @STR+@INT. But obviously, the fluid nature of the rolls makes it tough. Theoretically you can make ability rolls that does the most common pairings (Dex+STR, things like that). What you could do, and this isn't ideal, is make two (or even all three) of your bubbles from the fly out menu for a token to be attached to blank attributes (say, Var1 and Var2 or something) and you can use the bubbles to enter in whatever die size you need at the time. Then you make either an ability roll or macro that does /roll @Var1 + @Var2. It would be a bit of a pain to keep having to switch the numbers in and out, but at least you wouldn't have to make a new macro for everything.
I might have misunderstood the system but : Assuming your character uses D6 for DEX and D8 for GUNS. Here is how you could do that in my opinion. 1st Method : Registering Skills and attributes as Attributes in the roll20 UI For example, if you want to use a gun to shoot at someone: First you need to register DEX and GUNS as Attributes in the roll20 UI (in the Character sheet) Then you can make an Ability Macro Use Gun: /em fires his gun at his target... /roll 1d@DEX + 1d@GUNS 2nd Method : Registering Attribute as Attributes only in the roll 20 UI For example, if you want to use a gun to shoot at someone: First you need to register DEX as Attributes in the roll20 UI (in the Character sheet) Then you can make an ability Macro GUN /em fires his gun at his target... /roll 1d@DEX + 1d8 TL,DR : If you use DEX as an Attribute with DEX=6 then /roll 1d@DEX will roll 1d6 Edit : Previous answer is even better. My bad
Thank you, guys! :) I'll play around with these recommendations.