Backgrounds are attributes given to your character based off of what social/economical status your character is from, and provides a general idea for what kind of life your character led before becoming an adventurer. Backgrounds grant additional Trained Skills, or other benefits, so choose wisely. By default, You are allowed to choose 1 Background. Custom Background: If you have an idea for a background that is not listed, then talk with your GM. Example Backgrounds: Rich: You come from a Wealthy Family, or were part of a rich life before adventuring. You start with an additional 1000 gold. In addition, choose one of the following: Noble/Royal: You gain two of the following as Trained Skills: Politics, Bluff, Negotiation, Insight, Intimidate, or Composure, and the ability to call in a favor. Call in A Favor: Once per week per level, you can call in a favor from someone who owes you. Middle Class (Default): You come from a family or organization of average wealth. Since normal families are diverse, you gain one additional trained skill of your choice. In addition, choose one of the following: Soldier: You come from a family or organization trained in fighting. You gain Initiative and one other Combat Skill (excluding Magic) of your choice as a Trained Skill. Merchant/Craftsman: You come from a family or organization that is known for its skills in trade or crafting. You gain a Profession Skill of your choice and one of the following skills as a trained skill: Negotiation, Insight, Craft. Scholar: You gain 3 knowledge skills of your choice as Trained Skills. Poor: You grew up extremely poor. You are used to working very hard, so you gain two physical skills as Trained Skills. In addition choose one of the following: Urchin: You grew up living on the streets. You gain three of the following as Trained Skills: Bluff, Investigation, Perform, Stealth, Acrobatics, or Thievery. Wilderness: You were raised in the wilderness, either as an orphan or as part of a solitary family. You gain Nature, Athletics, and one of the following as Trained Skills: Perception, Stealth, or Handle Animal.