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Something Complex with Rolls...

1379092364

Edited 1379094351
Essentially, there's something i would like to get out of a macro with a single click but cant' figure out how to set it up. If i need to become a supporter, i will as long as it can be explained as doable if i had something free users don't have. I would like to be able to obtain the final results as well as an amount of how many in the rolls was below, or above X. For instance, i'd want the macro to roll 3 sets of 2d10 and to each set add a modifier of 5. But before the modifier is added, i would like to be returned how many of each set's sum was below 4 and separate from this how many above 18. Bonus if it can be done in /em. 
I don't think this can be done with standard roll mechanics. I know that it would be VERY easy to set up using an API script though.
Is there any kind of non-API conditional statements?
1379097271
Gauss
Forum Champion
Kroama, here is our dice reference guide:&nbsp; <a href="https://wiki.roll20.net/Dice_Reference" rel="nofollow">https://wiki.roll20.net/Dice_Reference</a> In short, no, Roll20 does not have if-then statements although you can do successes/failures. Unfortunately those wont total things up for you.&nbsp; - Gauss
What game is this for btw?
One of my personal homebrew systems. A variation of Fallout, specifically. Essentially what I'm trying to do is track when the roll is in a crit and fumble range on the roll (say 19+ or 3- on a 2d10) and state that in addition to giving the roll's result after its modifier. There's ways around this, i just felt like asking the question.
1379125370

Edited 1379125451
Lithl
Pro
Sheet Author
API Scripter
If the roll were the exact same every time, you could probably fudge this with a rollable table. If there weren't modifiers, you could fudge it with multiple rollable tables. As-is, you'd need API to do what you want. (Which means mentor-level subscription.) Or, I suppose, a separate table for each and every combination of dice and modifiers. Which would be... a lot of tables.