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Song of Ice and Fire Character Sheet

So i've been messing with the character sheet a little bit when I noticed something. The way you roll in TSoIAF is you have Test Dice and Bonus Dice, where you might have 5 test dice in fighting skill and 4 bonus dice in Long Swords you roll 9 dice but only keep 5 dice. However the sheet doesn't support this, it only allows you to roll flat dice. Is there anyway to chance that? Or am I just going to have to roll manually.
1463816776
Pat S.
Forum Champion
Sheet Author
In the example, which of the 9 dice rolled are the 5 dice kept? Are they the  highest, the lowest, just over a certain number , or something else?
The highest number are kept. So the forumla for manual rolling as I call it goes down as 9d6k5. I was wondering if there was a way to make the sheet understand this without having to manual roll.
Was it just the weapons that needed this? Here is a test  campaign with what I thought yawl needed.
All of the sheet needed it, but likely yes the weapons are most important (At least to me, with me tending to play combat focused characters). If you click on rolling a flat agility, then it will roll 5 dice, instead of your 10 dice with agility + Quickness specialty. Same goes for weapons, if you have 4 in fighting and 4 in longblades, and you put 8 in the sheet. It will just simply roll 8.
Greeeeeeeeat.  Okay, gimme a couple of days to figure out how to put in all of this. How many specialties can an ability have?  Is the bonus dice from the specialty always equal to something, or does that number rise on its own?   
Depends on the character, but you can only have as many "Bonus Dice" in a speciality up to your test dice amount. So you can't have 5 dice in fighting and 6 dice in Long Blades specialty. The maximum any stat can go is 7 "Test Dice" and 7 "Bonus Dice" however that chances with a Quality (Sort of like a Pathfinder feat) that makes it so you can exceed 7 in any stat that you choose called Blood of the Heroes. You have to spend XP to gain Specialty dice. It's 30 XP to improve a "Skill" like Deception and 10 exp to improve / gain a speciality, like the "Bluff" specialty from Deception Skill. 
In the test campaign there are three specialties spots, complete with button, name, and rating.  It is hidden under a switch/checkbox.  Is that enough or should I would out a repeating field? By the way, the sheet author made this nice, elegant little sheet.  All I did was add the buttons.   
Should be fine for the most part. And aye, elegant sheet indeed. Just missing the rolling junk.
So, what is in the test campaign is good?  Or do I need to make more changes?
Everything in there is brilliant, working exactly as it should. :)
I am currently visiting family, so I will push this to github  when I get back this weekend.