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-The lands of Hamval- (Pathfinder E6) 2PM GMT+3 (flexible)

"The world has been in too much peace for too many years. It is the year 5344, only a few years since the grand war of the machine and magic and a few more years after the death of Armus Falahail, last keeper of peace, assassinated by forces unknown. Now, the world has been sucked of all it's essense, be it through divine or arcane magic. Slavery, death and extreme climates have taken over this world, destroying it and reshaping what last bits of it can be found to what doom fanatics' imagination could not even describe. Slavers or slaves, nobles or scums, there are heroes left in the world, be them heroes of humanity or inhumanity. Orcs have become the masters of technology. Fairies have tamed magic. Humans can tread to none, still the offsprings of orcs and humans, the dwarves, and the offsprings of fairies and humans, the elves, still contain some of their ancestors talent, but they are slaves at best. Other than those, undead roam the cursed lands, most of them mindless, mechanical and magical beasts along them, freed from their tamers and masters and accustomed to the savagery of Hamval." This is a brief intro for a game i am trying to create. More info will be added soon. Anyone interested pm me. Additional Info (on the campaign rules): Epic6 campaign. That means that the players begin at level 1 and end progressing levels at level 6, when they are considered near-legendary. The playable races are Humans, Elves and Dwarves. Fairies and Orcs are negotiatable. The playable classes for all races are Fighter, Rogue, Barbarian, Cavalier, Monk. Humans can gain 1 levels of Wizard/Sorcerer and/or 1 level of Cleric/Oracle. Elves can gain 3 levels in Wizard/Sorcerer. Dwarves can gain 3 levels in Cleric/Oracle. Players begin at level 1. 15 point-buy system. Standard Pathfinder rules which can be found in Paizo's official page. No 3rd party material. No prestige classes. Racial traits/feats under DM's discretion. Racial spells available to all races. Elves cannot be lawful. Dwarves cannot be chaotic. Additional Info (on how to join): Just post that you are interested in the field below and the general class you wish to play. I will contact you as soon as possible. Additional Info (on the campaign idea): The idea is that there will shortly be a map of the playable world. Be patient as this is a project that was recently created. I am aiming to have 3 groups of 4 people in each one. Each group will have a different day for their session and cooperation/interaction between groups will be possible. Gaming sessions will last 2-4 hours unless a special event changes this. Until we gain 4 players we cannot begin playing. These information can be found in the game page: <a href="https://app.roll20.net/lfg/listing/8369/the-lands-of-hamval" rel="nofollow">https://app.roll20.net/lfg/listing/8369/the-lands-of-hamval</a> There will be information added in the primary page. The time is flexible (depends heavily on the group) to up to 6 hours earlier or later.
Thanks a lot for your help. It is greatly appreciated.
The first campaign I lost my roll20 cherry to was an Epic6 campaign. Didn't last very long but I'm hoping I may be able to get a nice playing experience here regardless of whether I need to haul ass at 6 in the morning. Available days: Anything except Fridays and Saturdays. Hopeful character: Human Ninja. Hoping archetypes for those core classes will be allowed. And then I need to figure out how someone from a "slave race" (from what I'm inferring humans are the slave race right?) went ahead and got the training to become a ninja/rogue.
Wait so just to verify, even though its an E6 no character can ever launch a fireball because elfs top out hte magic cap at 3rd level?
Randurst The class ninja is allowed, but it bears no addemblance to the ninja's roleplaying part, but of the assassin one. Ninjas, due to being able to use poisons and such tricks, are the assassins of this game. The closest theme i can think for a ninja is the desert style arabian assassins. Rin Yes, elves top out at 2 level of magic. Like mentioned, a fairy is negotiatable, who can reach 3rd level of magic, but the roleplaying part is mostly: "We saw what you really are, death on sight. If you don't surrender to be executioned we will hunt you until we get to you.". If you are willing to roleplay something like this i am more than welcome to let you try.
When I meant archetype I was mainly talking about being a Ninja at all since its only a very detailed archetype of the Rogue. However with what you've told me makes it all the more easier, I don't have to try to correct the horrible mismatching of my roleplaying to the potentially great Diplomacy roll (I'm just not that charismatic really) in-game. I'll just be a lonely bad-ass or something. Or be the victim of the Dice-Gods and watch as my Ninja assassin gets his ass handed to him.
Well, you are welcome to try your luck! Write a comment in the game's primary section and we'll discuss some more on the matter!
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Since GMT campaigns seem scarce i would like to inform people that we still have positions open for interested people.
Okay, only a few spots left and only a few days to begin people.
One last spot.