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SIFRP Sheet update[Request].

1464824902

Edited 1464836763
Really happy to see that people are doing update's to the SIFRP system, its great tabtletop! And, i would like to do some requests if that is possible. Im going to bring some bullets down here, that would be nice for us to have on the sheet. 2 Pages Sheet(this is very important, there's a lot of abilities in this system, it would be better if we had two pages, one for the abilities and skills, and the other one for the personality and traits of the character, like: "Mannerisms and Customs"; "Personality: Goal, Motivation, Virtue, Vice"; "Allies, Enemies" "Retainers"; "EXP". Really love the new button for Specializations, but, it would be nice if we had a "add & remove" button there, so we can place more then just 3 of them. More buttons for Injuries and Wounds. We can have Injuries and Wounds up to the endurance value.  Buttons for the Fatigue Mechanics, they work just like the injuries one, but allow the players a more tactical game. Quality weapons options on the sheet, like a drop button with "poor, common, superior, extraordinary" with that the sheet would calculate the -1D on the poor; +1 to hit on the superior, +1 to hit and +1 to damage on extraordinary. The drop menu option on weapons should be linked to the specializations and the attributes(dont know if that is possible tho), with that, we don't need the "test button" to make substitution dices, the button should do +1D instead for rolls like stealth. A bigger space for the Qualities/Drawbacks (Please! this one is very important!) in this system qualities are like feats from D&D would be soo nice to have a bigger space to write down the things so we dont need to waste time looking on the book. An tiny space close to the attribute showing it's passive, which is "attribute * 4" Like i said earlier, i really really love that you guys are making changes for the sheet! really appreciate the changes, and i think that with these ideas the sheet will be even better! thank you roll20 team! 
So... nothing? Did i post in the right section?
Hi,  Gustavo M. The Song of Ice and Fire Roleplaying Character Sheet was written and is maintained by the Roll20 Community. As can be seen on the sheet's GitHub pages , it was first authored by raulhess ( Raul H. on Roll20 ) and has been updated several times by CoalPoweredPuppet ( Coal Powered Puppet on Roll20 ). When requesting updates to a Character Sheet, I recommend reaching out to and directly appealing to one of the sheet's contributors.
This will be an overhaul, not a quick update.  I will look into it this week (if the original author doesn't step in), but don't expect anything for a few days or more.  
On my working copy: 2 Pages Sheet Repeating Field for Specializations Injuries and Wounds now go up to 10. Is this enough? Qualities/Drawbacks have a bigger area Working on the Passive attribute area. Thoughts on the rest of it: What are "Fatigue Mechanics" and will they affect dice rolls? Is it official? Linking weapons to specializations are possible...but, so is flying to Mars. I don't know how to do either. Anyhow, the working copy is in this campaign .
Pull requests made .
1466041651

Edited 1466042438
Oh sorry, i didn't answer to the posts, but, thank you for the support, i really appreciate that! First, Thank you  Silvyre for the clarification and advice. And to  Coal Powered Puppet , thank you for doing this, the changes that you're doing are already great! no need to worry with the "Linking Weapons to Specializations" no big deal(Nice mars joke btw). About the "Fatigue Mechanics". Yes, they are official, but, optional rules of the system, they bring a more realistic feel to combat. i don't know if i can post this i here but, there's a little section on the PG. 175 of the rulebook. Well, yes, they affect the dice rolls -1 for every point you have. I quoted the Fatigue part from the corebook, like i said, they work like the "injuries" one. Could be a second injuries section of dots but instead of the title "injuries", it would be "Fatigue" :D. Thank you again, and sorry for the time without answer. Fatigue.  Fatigue measures your ability to call upon hidden resources and push yourself beyond your normal limits. At any time during a combat, even when it’s not your action, you can accept a point of fatigue to negate specific effects until the start of your next turn. Each point of fatigue you accept imposes a –1 penalty on all test results. You cannot accumulate more fatigue than your Endurance rank. Possible uses of fatigue include: - Ignore an armor penalty.  - Ignore 1 wound. - Ignore all injuries.  - Gain one Lesser Action. Once you gain fatigue, it goes away on its own. For every four hours you rest, you remove one point of fatigue.
The two page update should be live.   Fatigue : The game is based on a book series.  That book series has a theme.  That theme is everyone will die, usually after a horrible preamble.  I'm not sure a more realistic combat will improve any player's mental stability.  But if I get some time, I will look into the fatigue thing.