Zorachus said: The Aaron said: Assuming your character is named " Shamino " I considered rolling entire party initiative with one roll, and throwing it to the tracker, but I suspect my players would prefer to mash their own magic initiative button. Zorachus, there is also an API script called "Group Initiative" that has some cool options (letting Player or GM roll initiatives). Also it sounds like you've figured out how to program your own version of the same, using just Macros, which can be done like you said. The reason I'm replying. I thought the same as what you said, assuming that Players would want the agency of rolling their own individual initiatives. Then one day I tried rolling Group Initiative for the Players and the Monsters, all at once, and they all pop open the Turn Tracker. I asked my players, "But do you want to mash your own initiative?" They loved it when I did the init roll for all at once. They said it saved everyone time hunting for their Init macro button, and the time of waiting for the 1 person who would be away-from-keyboard. They said that since it was still using the RNG (random number generator from Roll20) they didn't feel it was unfair or depersonalized from their characters. And they still felt that they got to roll plenty of their own, since getting the initiative out of the way usually meant that we were starting a combat where they would be needing to roll dice anyway. Last, I agree with Al in making macros that have @{selected should be made as a Token Action macro. This way your Players would have their token selected in-order to pop up that macro button. So if it's a macro that requires Selected token, make it a Token Macro, this way you know they will be Selected when they click it.