How story-focused is your game? In other words, is it more "the moon is falling" or more "Keep on the Borderlands?" What rules have you modified? Are any races/classes forbidden by setting or balance? What is the expected PC mortality rate? Are players expected to focus on survival or on pursuing a goal, if it comes down to it? What happens when PCs come into conflict? What is the current level range of the party? Are new/replacement PCs expected to begin at 1, 1d4 below, or on-level? What other requirements should new PCs meet, at this time and in general? What do you use for communications-- Text, Roll20's onboard voice, or a third-party program? What is the current/desired group size? As for me, I've only a small amount of experience, mostly as GM, because, as you've said, people not showing up. I'm afraid I can't fully recall my last PC, since the game lasted only a single session and was six years ago, but it was likely a wizard; I tend to prefer arcane classes, but am willing to fill whatever role a party needs. [[EDIT: I've just recalled that I did in fact play in a brief 5e game some months ago, in which I played an Aarakocra Druid named Sparra, who acted exactly how a reader of Redwall would expect him to.]] I'm on the east coast of the US (Eastern Time, -5; I believe your listed time is 11:00AM here) and have no qualms with the listed schedule. (Though I may need to mute for a couple minutes to eat.) For playstyle, I tend to prefer games that involve many options for meaningful choice (don't we all?) in non-combat situations, and ways to turn a potentially dangerous scenario in the party's favor, whether through negotiation, stealth, or other trickery. I am available on weekends beginning... well, pretty much immediately, though if I join I'd prefer to wait until the transition to 5e has occurred, so as to not end up playing a character for 1-2 sessions before having to rewrite them. I am of course willing to respond to questions, though it would likely be best to do so in PMs from here out to avoid cluttering the thread.