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DM looking for 2 players for long term Pathfinder group

I have a custom sandbox campaign I would like to run. An all female cast of player characters, coven sisters, are sent on a rite of passage. They must see the world and fulfill their personal desires, then return to the tribe sharing what they've learned.
We need more information. Tell us a bit more about the setting, tell us about the mechanical restrictions, and most importantly, tell us when the game will be run and whether it'll be voice or text.
Need to know what the restrictions are, Day of Play, Time of Play, Time Zone and if Voice(Skype,curse or TS) or text
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For now, it is on Saturdays starting at 2pm et. Voice chat on skype.
Julius S. said: Hi, I am an intermediate player and have most of my experience playing as GM. I am looking for only 2 players, I may consider a third if it works. I will accept veterans and newcomers to the game. I want to run at least one game a week. Before I begin getting into anything else, I want to establish some general rules. 1. No rule tyrants, and mechanic hounds. 2. Friendly and respectful. 3. Good Attendance and response time. That seems efficient enough for me. If you have any other questions let me know. The Campaign, What to know. This will be a slow paced sandbox style custom campaign setting. One I plan to run for several months. You will be free to make any choice you desire. However, your choices will always create a result. Any alignment is available, but I ask that your character not be some blood thirsty maniac. For at least the beginning act of the campaign. I want this to be very story and character driven. Less about 5 foot squares and more about the philosophy and mysticism. Any core race except half orc can be chosen. All PCs must be female. This will be explained further below. All Core Classes and Advanced Classes are available to choose from. (For the sake of convenience I have decided to adopt the pathfinder pantheon into this world. If you would like to know more deity related information let me know. For now, I do not think it is very important unless you are simply curious.) Starting Level 1 with 0 gold start up. 1 free primary weapon, 1 free secondary weapon. Your choice of 1 armor: Leather, Wooden/Bone, Hide Shirt, Hide(Medium) Free Adventurer's backpack, waterskin, 50 ft rope, flint, and a component's pouch(if spell caster). 20 Point Buy. TAKE NOTE! Feats that allow more party members will not be necessary, you have the chance to recruit anyone if you feel you can convince them to join you. You may also have any number of followers. However, how will you travel and care for them all >:) ALSO, be aware that certain feats, spells, techniques, and recipes can be learned! For example, You may not be able to use a longbow, and not have an extra feat slot you want to use on the proficiency. However, NPC 1 knows how to use Longbows, they have the capabilities of teaching you! You and your sisters have spent your whole life in a vast dense forest covered crater, known as the Wolfwood. Raised and trained by the woman of Gongaga Village. A highly secretive and protective coven. The coven elders are choosing two new candidates to take a rite of passage. The sisters must venture out of the Wolfwoods, and achieve their hearts desire. After they have achieved what they wanted, they must return to the coven to be judged in a ritual performed by the elders.
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I'm a bit wary of the "No rule tyrants, and mechanic hounds", as that attitude tends to indicate a desire to mess with mechanics without proper consideration the limitations, balance and playability of the system. This worry is worsened by the fact that you distribute equipment without a care for the varying degrees of dependence on such for different classes at the earliest levels, and the fact that you are willing to circumvent the normal structure for acquisition of "certain feats, spells, techniques, and recipes". You also mention 'all core and advanced classes', despite the fact that there's no such thing as 'advanced classes'. Do you mean base classes? Hybrid classes? I like the concept, and I like a story-focused campaign, but I worry that your approach won't work well with Pathfinder specifically. Could you elaborate a bit more on how you intend to handle this? EDIT: I feel like I should clarify that my misgivings are about the mechanical side of things, not about the campaign premise as a whole. I think it's a delight to see someone present a setting and a premise other than the generic. I just fear that it's a disservice to both the system and the campaign to try to do something with a system that it's no good at.
With what I am taking for your game setting, it is about sisters of a wild female only tribe. If that is the fact, I can see catfolk being apart of it as well since they are animals and would bring a wide array of classes(Archtypes) and RP
I follow the rules to the best of my ability but Id rather just make my judgement on the spot when it comes to making combat run smoother. I'm not gonna sit around while you search for the specifics of your spell/ability. When I said Advanced I meant the classes from the Advanced players guide, alchemist, cavalier, etc. I'll run it how I want. I give the players basic adventuring equipment that they would logically have access to. I feel you have analyzed this too much.
Again, I think you're overestimating the flexibility of the Pathfinder system, and I think you'd be better off trying to run the campaign in a system better suited to your desires. Using Pathfinder seems like it will be setting yourself up for failure. That being said, I wish you the best of luck, and I hope that you and your eventual players have a lovely experience.
Hey man, sounds like a fun campaign. Use what ever system you wish, with what ever home rules you want. If people do not agree, they don't have to play! I wish it was later in the day so I could be a part of it! Good Luck :)
Thanks! I wish you could join us