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Please help make a simple thing complicated

So I've been running a Feng Shui 2 game for a couple of months now, and I've been using this macro for the dice rolls:  /roll d6!-d6! + ?{Skill Value} + ?{Fortune Dice |0}d6 .  While it is successfully functional, there are two experiences from in person play that it misses.  One general to all exploding dice games, and one specific to Feng Shui. At a table, with physical dice, there is drama to picking up an exploded die and rolling it again.  The drama increases each time the die explodes and you pick it up to roll again.  Having the explosions happen automatically, short circuits that drama.  I don't know enough about macros to know if what I'm asking for is impossible or not, but is it possible to make it so that when a six is rolled on a die, a message gets displayed saying something like, "The Plus Die Exploded!  Roll It Again!" and then a click on a roll again button is necessary to proceed (same procedure for the minus die).  The process would repeat each time a six is rolled.  Finally, when all explosions have been completed, the total is displayed.  Is this a thing that can be done? Specific to Feng Shui is boxcars, double sixes.  Is it possible to recognize the boxcars condition and then display a message that says "Boxcars! Roll Again!"? Any help with this would be appreciated.  Thank you.
1465288163

Edited 1465288199
Ziechael
Forum Champion
Sheet Author
API Scripter
This sort of mechanic wouldn't be possible using the base dice expressions. The API, a  Pro user feature , would allow for a specific script to be written that could handle it but that would require the CREATOR of the game to be a Pro user. The only way to handle it as it stands is the same way you would do with normal dice, manually based on the visual evidence sorry. (That isn't to say that you can't have quickly accessible macros that would allow you to print things to chat to celebrate the instances of exploding or box cars though...)