
Briefly, I am developing tilesets, and I often have to upload graphics in prototypical forms to test and iterate. Currently, when I upload a new version of a graphic with an identical name, I end up with two assets with identical names. I then have to delete the old asset from the library, then delete all instances of it in the map. This process is sloooowww and cumbersome. Developing the tilesets and keeping a test map updated is becoming a slog of work. Can we get some back-end changes to allow us to update graphics in our library with newer versions and iterations. Especially helpful would be to update a graphic in the library and see all instances of it in the tabletop update with the new assets. Thanks.