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[LFP] Pathfinder - Need 2 more players for Sunday 5:30pm PST/8:30pm EST game.

I'm starting a brand new campaign on Sundays at 5:30pm PST/8:30pm EST. I am a veteran Pathfinder GM with 4 years of experience with the Pathfinder system and who has been GMing for Pathfinder Society for a while. I have my own campaign setting and some minor house rules mostly regarding crafting and problematic classes. I am looking for committed players that will make it most weeks and that wants to get involved in the game to some extent. I would like this game to make it to the long run without scheduling issues, hence I am looking for players that will be available for foreseeable future at the scheduled time (hoping for 6 months mark). New players are welcomed, but I expect you to do some light reading to understand the base of the game systems (combat, magic, skills, etc.). We will be using Skype . The character creation will be as follow: Rolled stats , 2 traits, no drawbacks, Core Rulebook, Ultimate Series and Advanced Series reference material only. I think that the Roleplaying aspect is more important in a game than the character composition itself (race, stats, etc.). Of course, your actual character will probably differ due to campaign setting, stats, and party composition than what you post below. Hence, if you are interested, please reply in this thread or via PM 1) Nickname. 2) Age. 3) D&D Experience. 4) An example character background of a few lines. Sessions are expected to last 3 1/2 to 4 hours . The current party is Paladin - Brawler - Witch - Arcanist.
1) Profound Madness 2) 24 3) 6 years with 3.5/Pathfinder, 1 year with 5e. 4) A first impression with the gnome mage Orston would strike him as clumsy and stammering, but rather in a cutsy and intelligent manner.  What you may also be fascinated by is his extreme curiosity for experimenting with forces known and unknown alike. Raised within the city of Sciffaheld, Orston lived a cautious and sheltered life of study.  He would often isolate himself from the busy streets of marketing and wouldn't be caught dead in any form of armory.  Yet, years after this lifestyle of silent learning, the great city had encountered an anomaly of strange events, one of which brought Orston's studies of the arcane to life as this conundrum bestowed upon him a cosmetic power that allowed him to see things a whole new way.  He spotted ley lines of incredible force that brought him to several pin-pointed observations and experiences that offered him trial to achieve higher knowledge and understanding of how this new force works.  From then on, his studies have become, how you call it, an adventure.
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1) Ash 2) 22 3) Several years of D&D experience, 4e and 5e. 4) William Cornwall fits the bill of a typical nobleman in every way. He's foppish, arrogant, thinks of himself as suave and elegant, and looks right down his nose at those he considers to be of a crust lower than him. The catch is; he isn't a noble at all. William is a former highwayman and lifelong pickpocket, born to a father he never met and mother he almost never saw. A street urchin who was forced to adapt or die to the life of the streets and the squalor of the back alleys William sought many ways to escape it. In his adult life he joined up with a gang of highwaymen, then later served aboard a ship for several years, a prospect that ended in him fleeing for his life after stealing from his own captain. William returned home to his mother whom was deathly ill, and he attempted to watch after her for as long as he could. She only lived a few weeks after he returned to his home city, but on her deathbed she told him something that would change him for the rest of his life. According to her, his father was a wealthy nobleman and the two shared a clandestine relationship. He left them both without a trace when he discovered that William's mother was pregnant, unwilling to become a father particularly to the son of a destitute street wench. She had forgotten much about him as the disease took its toll on her mind, though she did remember his nobility, his departure, and his name, Cornwall. William was tired of life as an impoverished criminal, and when his mother passed he felt he had nothing left in this city to keep him there. As he had no surname given to him when he was born, he took on the last name "Cornwall" and became determined to find his father, or better yet, his father's fortunes. Dreaming up wild images of his father an extravagantly wealthy noble, a rogue and a womanizer traveling the world, William attempted to live out this image, either to become his father's proud equal and earn his acceptance or to prove to others that he could indeed be a powerful noble himself, despite being a bastard child. He set out from the city in search of adventure and profit, seeking to claim his noble heritage by any means necessary. Human Swashbuckler, Chaotic Neutral.
1) Cherrymanga 2) 24 3) ~ 7 years mostly with pathfinder, been dming 5e lately but wouldn't mind going back 4) Pavela Tinderwink, Chaotic Good Gnomish Alchemist. She may seem absent minded and a little unstable, but Pavela always has the best intentions in mind. Sometimes though things don't, um, go quite as planned. Like when a fire resistance potion turns out to be a flask of alchemist's fire that has been mislabelled and - oh dear. Still, if you're in need of an enlarging or a healing or sometimes a tactical bombing, Pavela has the supplies you need. For a modest fee. Alchemy isn't cheap, you know.  The long story, of course, is that Pavela grew up in a pleasant little gnomish burg hidden in a cave in the side of a mountain, until it was overrun with ants. Not your average everyday kitchen invasion, oh no - a nest of giant ants overcame the entire village and forced out the inhabitants, driving Pavela up to the surface to search for a new home. Losing most of her kin in the panic and confusion, Pavela simply began to travel from town to town, peddling her wares wherever she could find potential buyers. The road has been long for her, and it will be longer still. Perhaps some companions might join her on her way? Who truly knows where the path of a gnome leads. 
PMed