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Looking for adventurous players to playtest a new system. (Mon/Tues/Weds evenings, time and exact date TBD)

So I've managed to build an RPG system with the help of a few friends, but its been a while since it was played and it has been heavily modified since those tests. I don't know how to explain the mechanics besides to say its a happy medium between rules based and free form, and very much built on the idea that as a DM I don't like saying "No, you can't do that." The system features viable melee, ranged, and magic, and the combat itself features very situational damage/injuries (you don't deal damage to something's HP, but rather to the something). Melee and range focus on called shots, while magic allows (partial) control over a chosen school rather than being limited to spells from a list. The skill checks and challenges system rewards players for having talents while not heavily penalizing you in skills you have no training in at all. And to top it off, you'll never roll any dice but d6s. If you're an experienced and creative player I'd love to have you look over the system to help improve it and I'm sure some fun will be had. I would prefer experienced players, but I'm always willing to make exceptions for exceptional people. The games will take place on skype and roll20 (for the grid). I want to host either monday, tuesday or wednesday and any time in the evenings (5PM CST) or later works really well, but timing depends on all the players. PM me or comment here.
I am interested, my availability is: Sun, Mon, Wed, Thur, from 8:00 PM CDT - until Fridays are very spotty for me, but i may be able to make it work. PM me with a rule set and ill cook up a char
I'm interested and I'm free Monday and wed. I can only play after 10:00pm EST though.
I'm interested. Mondays I am available as early as 11: AM CST all the way through to well after midnight. Here's my current schedule of availability. Monday Day Evening Tuesday 11 am-5 pm 10 pm - 3 am Wednesday 11 am-5 pm 10 pm - 3 am Thursday 11 am-5 pm 10 pm - 3 am Friday 11 am-4:30 pm not available Saturday not available 9 pm - 2 am Sunday not available 4 pm - 3 am Some of these times are flexible, and reflect my current work schedule. When I'm not at my job, I'm usually available. Exceptions to this are: Every other Sunday. Those nights I have to make a road trip for six hours after work, and quite frequently I don't get until midnight to 1 am, which leaves me no real energy for gaming. Will be happy to stick my head in to get a re-cap if there are any games that do occur at those times.
I suppose I should leave a little note on the setting itself.  You, as players, are entering the world of Galazir; a circular biome-ringed world that fans out from a central island midst the central sea all the way to the outer mountain ranges. The world itself is flat, and only about the size of North America in terms of landmass. Climate and culture vary as you travel from the central sea inward (the shorelands, forests, plains, highlands, and mountains all have different cultural aspects), but the world itself is quite small so the disposition of common folk doesn't change much.  The history of the Galazir can be summarized into 4 ages; in the first age an ancient and mysterious race of demigods experimented with the landscape and inhabitants of the world until they created humanity and various other sentient non-human creatures (orcs, goblins, fairies, centaur, etc). The second age featured a time of peace and prosperity for all the races as they coexisted peacefully with one another; it was a good time. The third age marked the beginning of a world wide famine that threatened the existence of every being in Galazir. It was within the great famine that certain non-human races discovered grim fact; humans are edible.  Humans were rounded up like cattle and eaten by their once friends. An order of Witchers was founded by humanity to fight back the non-humans, and that order exists to this day within the setting serving as a first line of defense against inhumanity and terrible foes. The war between the races of Galazir sparred technological advancements like motorized farming equipment, the first autos (still very uncommon) and basic firearms (era of tech in Galazir is roughly around 1870s with a lower emphasis on mass production).  Characters will be playing in the early 4th age, a mere decade since the discovery of magic. Magic itself is a point of contention for humanity, and while some non-humans seem to be able to utilize the arcane, they lack the resources of humans. Magic is worrisome to those who can't or don't want to use it for a simple reason; it has side effects, and users gain a strange arcane sickness which causes pain and some pretty disturbing physical traits (eyes glow and burn magic, hands and fingers split and crack as an eerie force shines through the wounds, etc). It leads to a complicated question; at what point does a mage becomes MORE than human? In a world where humans have fought and killed inhumanity for 600 years, how do those who stride the middle ground between both fit into the society?  tl;dr: Humans, Witchers, and Monsters. Story becomes more complicated as humans become monstrous and powerful through magic. 
Still searching for testers. PM or post if you're interested! Thanks!