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Character Abilities as Token Actions.

I am having a difficult problem with token actions. When I first started the game I created some simple macros for attacks that were displayed for everyone. I then went into each player's character sheet and created abilities unique to their weapons and abilities (such as creating a macro for a bow, and then a second one for the rapid shot feat). When I got more proficient at writing macros I created a generic macro that would simply read the fields in the character sheet and make an attack based on it. In this way it didn't matter if they changed weapons, or added magical properties to their weapons. As long as they altered the character sheet the macro would also be updated. At this point, however, the token actions stopped working for the players. Now, whenever they click on their tokens they see the token actions, but can't click on them. The token actions still work for me as the GM, but not for the players. I was wondering if there was anything I was doing wrong or a fix that would make this work. We are playing 3.5, and here is the macro that I created. /em @{selected|character_name} @{selected|weapon1type} their @{selected|weapon1name} at @{target|token_name} whose armor class is [[@{target|bar2}]] with a [[1d20cs>@{selected|weapon1critmin} +@{selected|meleeattackbonus}+@{selected|weapon1enh}+@{selected|weapon1focus}]] dealing [[floor({@{selected|weapon1damage} +{@{selected|weapon1damagestat}}}) +@{selected|weapon1enh} +@{selected|weapon1specialize}]] damage. /desc @{selected|weapon1specialproperties} This is how it reads in the chat log. Dungeon Master (GM) Hallux Stabs their Glass Dagger (2) at Hydra whose armor class is 16 with a 24 dealing 4 damage. 0 (the zero denotes that the weapon has no special qualities) It works when I use it, and for my backup GM, but not for regular players.
Actually, I think I just solved my own problem. It seems that if you try to have the weapons special properties appear as a description it won't work for the player. But, if I have them whisper them to me as the GM then it will work. I figured it out by signing in as a player and experimenting with it. maybe this will help others.
I'm glad you figured it out. The /desc Chat Command is only able to be used by GMs.
1466108645

Edited 1466108664
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Ah, you could also switch to using the default template (not sure if there are any 3.5 specific templates). Like this: &{template:default} {{name=@{selected|character_name} @{selected|weapon1type} their @{selected|weapon1name} at @{target|token_name}}} {{Attack= [[1d20cs>@{selected|weapon1critmin} +@{selected|meleeattackbonus}+@{selected|weapon1enh}+@{selected|weapon1focus}]] vs. [[@{target|bar2}]]}} {{Damage= [[floor({@{selected|weapon1damage} +{@{selected|weapon1damagestat}}}) +@{selected|weapon1enh} +@{selected|weapon1specialize}]]}} {{@{selected|weapon1specialproperties}}}
Yeah, I don't like the pre-made templates as much. They have too many options that need to be filled in. The macro I use simply requires you to click on the button and then select the targets. It makes for faster game play.
1466131275
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Eh, I sort of get that, but having everything organized helps me way more
Its personal preference. Power Attack is used by only a small percentage of players and creatures, and so I prefer to adjust the roll after the fact in my head when needed. Flanking can be added in the same way, and so on. I have always been good at math and I can handle this faster than typing in the modifiers to the menus.
1466180483

Edited 1466180553
Since the original question has been resolved, I'll close this thread. Feel free to open a new thread for any future questions.