
I am having a difficult problem with token actions. When I first started the game I created some simple macros for attacks that were displayed for everyone. I then went into each player's character sheet and created abilities unique to their weapons and abilities (such as creating a macro for a bow, and then a second one for the rapid shot feat). When I got more proficient at writing macros I created a generic macro that would simply read the fields in the character sheet and make an attack based on it. In this way it didn't matter if they changed weapons, or added magical properties to their weapons. As long as they altered the character sheet the macro would also be updated. At this point, however, the token actions stopped working for the players. Now, whenever they click on their tokens they see the token actions, but can't click on them. The token actions still work for me as the GM, but not for the players. I was wondering if there was anything I was doing wrong or a fix that would make this work. We are playing 3.5, and here is the macro that I created. /em @{selected|character_name} @{selected|weapon1type} their @{selected|weapon1name} at @{target|token_name} whose armor class is [[@{target|bar2}]] with a [[1d20cs>@{selected|weapon1critmin} +@{selected|meleeattackbonus}+@{selected|weapon1enh}+@{selected|weapon1focus}]] dealing [[floor({@{selected|weapon1damage} +{@{selected|weapon1damagestat}}}) +@{selected|weapon1enh} +@{selected|weapon1specialize}]] damage. /desc @{selected|weapon1specialproperties} This is how it reads in the chat log. Dungeon Master (GM) Hallux Stabs their Glass Dagger (2) at Hydra whose armor class is 16 with a 24 dealing 4 damage. 0 (the zero denotes that the weapon has no special qualities) It works when I use it, and for my backup GM, but not for regular players.