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[4e] Contextual Skill checks with the R20 4e character sheet?

So one of the things my group does is use context-sensitive skill checks.  After all, it doesn't always make sense to use the default stat associated with a skill.  For example, with religion: Religious Knowledge would be Religion + INT mod , as is default Prayer would be Religion + WIS mod , as it makes more sense for that. Preaching/Evangelizing would be Religion + CHA mod Calling on divine power to smash something would be Religion + STR mod And so on. Basically, depending on what they want to do, it's "Make an X check with Y stat".  I was wondering if there was a way to Modify the Roll20 4e character sheet to allow for this, or if my players need to make macros instead.
I know this isn't a direct answer but there is a way to do a dropdown that has specific values.  So an INT based Knowledge check versus a WIS based etc.
1466307830

Edited 1466308093
Lithl
Pro
Sheet Author
API Scripter
Customizing this into your campaign such that you could change the ability used on the fly would be nontrivial, and the campaign creator would have to have a Pro subscription. And considering it's not a part of the actual 4e rules, I doubt such a change would make it into the actual community sheet. Making macros would be much easier. For example: &{template:dnd4epower} {{emote=@{skill-religion-roll-text}}} {{name=Religion}} {{class=@{character_name}}} {{type=Skill Check}} {{skill=[[1d20 + [[@{wisdom-mod}]] [WIS Mod] + [[@{halflevel}]] [Half Level] + [[@{religion-trained}*5)]] [Trained] + [[@{religion-pen}]] [Armor Penalty] + [[@{religion-misc}]] [Misc] ]]}} I've simply copied the value of the Religion roll button here, and changed one thing (bolded): swapping @{intelligence-mod} for @{wisdom-mod}.
Eh, 4e really doesn't handle non-combat stuff well, so you tend to have to house-rule it quite a bit to bring it up to speed.  I don't have a pro subscription, nor the income to justify one quite yet, so I'll have them make macros that get the job done.  Thanks for answering.