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fx macro question concerning "Missile"

I am trying to get the Missile fx to work and am currently using "/fx missile-fire @{target|Caster|token_id} @{target|Foe|token_id}", but the fire "missile" simply stays on the "caster" instead of moving toward the target.  Is there an error in my script?
Does the missile fx actually have a direction where it can be oriented to?  When I try "beam-fire" with your macro it appears to orient correctly between caster and target.
1467929731
Aetis
Pro
Sheet Author
Ran into the same problem.
I use Laser for Magic Missile: { "angle": -1, "angleRandom": 0, "duration": 15, "emissionRate": 60000, "endColour": [125, 125, 125, 0], "endColourRandom": [0, 0, 0, 0], "lifeSpan": 20, "lifeSpanRandom": 0, "maxParticles": 3000, "size": 1, "sizeRandom": 0, "speed": 175, "speedRandom": 22, "startColour": [90, 175, 175, 0.35], "startColourRandom": [0, 0, 0, 0.25] } Just copy and enter it as a custom fx, I found it on a forum. If you slow it down it is more dramatic.