
Character Sheets: I'm just using the journal in the campaign, I'll create a character for you which you will fill out. If anyone has a better way to do it, I'm all ears. You can also screen-shot the character created through the Character Generator. Ability Scores: 4d6 drop lowest, in order is the prefered method. You may also use my 27-25-23+2 method, you must randomize order: <a href="https://sites.google.com/site/justisaursdd/tar-pit-dugout/justisaurs27-25-23abilityscoregeneration" rel="nofollow">https://sites.google.com/site/justisaursdd/tar-pit-dugout/justisaurs27-25-23abilityscoregeneration</a> . Or if you want more control of where scores go, roll 3d6 rearange as desired. Race: You may choose your race. Mutations: I'll give you three options for choice in mutations: #1: Roll 3 random characters including ability scores and starting money, choose the one you want. (best for pure strain human) #2: After rolling the number and type of mutations, but before rolling mutations, choose 2 of those mutations, roll all but one of the rest, that last one must be a drawback, reroll until it is (note if only 2 mutations are rolled, take a third to be a drawback). Since Androids do not get any drawback mutations, this method is not available for them. #3: After rolling your mutations, you may reroll any of them once, you are however stuck with whatever you get on that second roll. Any randomly determined results associated with a mutation you may not choose or reroll, for instance the poison intensity of dermal slime. For mutations with multiple options roll randomly among the options available Pure Strain Humans: Pure Strain Humans start with one random artifact.