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Player Rudeness

So last night I was looking forward to playing in the second session of a Roll20 game I was in. About 10 minutes before the game started, I got a PM and game post that the game was being cancelled, completely. Apparently, a number of my fellow players dropped out of the game the evening before our session. In response out of frustration (understandable so) our GM cancelled the entire game. I’ve been a member of Roll20 for a couple of years now as a player and GMed too. It really bothers me how inconsiderate players can be. I get that real life stuff comes up for all of us, but I’ve seen this pattern of inconsideration enough now that I think it’s beyond real life getting in the way of gaming. There’s such a disparity between the number of players versus the number of available GMs, and it takes a lot of work to set up and run a game. Plus, there are your fellow players to consider that look forward to playing. It would be awesome if there was some kind of Roll20 player etiquette that if you are accepted into a game to commit to playing at least 3 sessions before bailing on the game. Give the game a chance to get started and to get to know your fellow players and GM. Also, don’t sign up for a game unless you are at least 90% sure your work/personal schedule will allow you to make most sessions. Further, be mindful of how much GM work it is to replace players if you decide to quit. If you have to miss a session, please, please give as much notice as possible. For the GM side of things, I think it really helps to be upfront with your LFP information if you be honest with your prospective players about your experience with the game, your GM experience in general, what kind of game you like to run (story, combat, investigation/intrigue, rp, a mix of all of these, etc.), how long you hope the game to last, and try to stick to the same session day and time as much as possible. Okay, off my soap box. I’m curious to read any thoughts or insights to help make this situation better on Roll20. Thanks.
I agree 100%. It may be "just gaming" but it's still with real people putting in real time so be courteous.
1466792377
Gold
Forum Champion
Good points and advice Jerry, for GM's and prospective players. The one tip I have to help is, make a Scheduling Thread in your game's forum, and ask everyone to RSVP 'regrets only' to the full group by posting there.  Posts in the game forum send a Notification to all members of that game group. Players who are going to drop-out or miss, don't just PM the GM, keeping your absence a secret from your fellow players until the GM has time to answer and inform everyone, which could be as late as game-time.  As Jerry said, drop-outs also affect the other players.  So if you are going to miss a game session, post it in your game's Scheduling Thread, so that everyone in the group hears as-soon-as-possible if there will be declining attendance. As a GM myself, the way I describe our group's scheduling thread, Players are only asked & expected to post "Regrets Only". This means post if you find out you will have to miss the game session. Inform the group.  I also emphasize that Players are not required to give a reason in the forum. The group doesn't need to hear your private explanation (grandma died, dog ate your homework, car broke down, feeling sick, whatever it is).  Just tell the group "Sorry I won't be able to play next Friday, but I will be back the following week", or "Sorry I am dropping out, not going to be able to play."
1466793251
Dan
Pro
Marketplace Creator
Obviously your frustration is completely understandable. Very understandable unfortunately as I believe this problem to be a common one.  The vetting process can be a tough one, but one that can not be skimmed through. Also, (in no way justifying) I think an underlying cause of this could be players having different expectations than the reality of what a game ends up actually being.  People can get so excited about playing that they may end up running or playing in a game they don't actually have a lot of fun in. Sometimes it can even be human nature to ignore possible red flags with discussing a game with new potential players, just because you either need a player quickly or you're just excited. There is no doubt players need to more considerate when making commitments, but GMs can still guard themselves by setting the right expectations, having a good vetting process or even playing a few sessions with a group before committing to a longer campaign.  Best of luck, and remember, good friends don't always make good d&d players! lol
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