What I'm looking for Five to nine players (excluding myself) who can make at least one game lasting three hours a week. Two hour minimum for sessions if we can do two or more a week. See time below. Players who are experienced, but not in D&D per se. I mean roleplaying, interacting with others, being a player, a dungeon master, and more. Players who are dedicated. Make the sessions. Keep your tokens and notes on Roll20 up-to-date and concise but thorough. Reliable internet connection. Easy and clear communication via voice. Text will be used for rolls only. What you should expect Make a character from the ground up with your fellow players using a custom ruleset. This includes everything from background to class, upbringing to how you met your fellow player characters, and how you got all of your gear. Character generation should take us at least a week if we talk each and every day for an hour or two . I'm willing to look at characters that are already ready to go in case at least some aspects could be used. Spend at least a couple of hours to get you up-to-speed on my custom ruleset. It should only take an hour or two at the most to get the general hang of it, and a few sessions for you to be really comfortable with it. My rules and mechanics might be totally new to you, depending on what you have or have not played. Mature content. Details on murder scenes, how your enemy rips the head off of your character's love, slaves being mistreated, people being butchered after being conquered, some communities being racist or sexist, and so on. If you are sensitive about anything either be prepared for it or abstain from playing. I am only expressing that this will be present in the game, not how common or uncommon it may be. These details will be fine tuned during character generation as I get to know each player and how they would act as a group. Custom Ruleset ( based on D&D in general , no specific edition) Players get to determine progression: Class, skill, or hybrid class/skill. General character levels can be excluded or included for skill-based progression. An example of a level and skill system would be Fallout 3/NV/4 and Oblivion/Skyrim. Players get to determine the magic level of the game. Players get to decide what general technological level the game will have. Totally custom attributes/statistics. Variable character sheets based on the choices above. A low magic, low tech, class-progression system will have simplistic character sheets. A high magic, high tech, class/skill or skill-progression game will have very complicated character sheets. Campaign Options (setting, world style, etc) Stereotypical D&D . Towns, castles, various kingdoms, politics, caves, dungeons, dragons, etc. Very freeform and open for you to do as you will. Specific "quests" will vary depending on your characters. Virtual D&D . You have two characters, one that is your "real" body and your "virtual" character. A character sheet will be kept for your virtual character only. I expect the vast majority of the game to take place within the virtual world, but if the group wishes we can make use of both characters as desired. Certain aspects within the virtual world will be different from most other D&D games you may have played, but similar to other video games you might know. Currently I would prefer a game that starts at 7pm PST (GMT -7) and ends around 10-11pm PST or later. Any day works for me, with that time. Other times will depend on the day. I am generally flexible and open when it comes to scheduling something. If you are interested, please add my Skype (thulian.joatman) and I can introduce you to my campaign ideas and custom ruleset there. I prefer the personal touch because some people only need a few things to repulse them from something, and this saves you from having to skim or read through stuff you won't care about.