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Fun with rollable tables

We play Marvel Super Heroes (FASERIP).  The system uses a Universal Table to decide die rolls, which I have replicated with 18 rollable tables.  This works great! (Thank you for them, by the way.)  However, the result from that table references a secondary Battle Effects table for your result depending on the type of roll being made (Blunt Attack, Energy Attack, Grapple, Evade, etc.)  I would like to automate this further so I don't have to have the table with me at all times. I know it's possible to rebuild the entire table with each type of attack, but that would require 306 individual rollable tables.  So, I am basically asking if there is any easy way to copy tables to modify them much more quickly?  It took me a good three hours to set up the first table.  To do it 18 more times would take me over two days to complete.  Any help would greatly be appreciated. Also, I know that it is programmed into the application, but is there any way to remove the parentheses and the number result on a purely graphic result from a rollable table? Thanks again.
1379909948
Gauss
Forum Champion
No, there is not currently a duplicate function in the table. Perhaps that would be a good thing to suggest in the suggestion forum. :) As for the parenthesis, you could use inline rolls but that probably wouldn't work with graphic results. - Gauss
Okay. Thanks!