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[PF] "Master Sheet" Macros

Hey this is my first post on Roll20 but I've been playing here for a while, I love this site but I have a few question. I'm trying to take my Pathfinder GMing on Roll20 up a notch in terms of Macroing, I've basically just been rolling manually every time I need to and its getting kind of tedious and old especially with all these cool macros floating around. Basically What I want to do (but have no idea how to) is create a sort of "master monster sheet" where I have all the macros I need set up in the attributes and abilities tab set as token actions, and I can simply duplicate the page and insert the proper values into the macros for the monster I'm creating. This way I can make monsters and drag tokens onto the grid much easier and not worry about looking up their stats and such. The problem is that I am completely hopeless with macros I played around with it for a couple of long hours yesterday and made very little headway, so I'm asking you good people of Roll20 to help me or give me the macros you've used (remember its Pathfinder). I want to create macros like this attacks, perception, skill checks, saves, and initiative would be nice. Thanks and I eagerly await your responses.
1467648819
Ziechael
Forum Champion
Sheet Author
API Scripter
Hi Evan, it is totally possible to do what you want. It takes some hard work to set up initially since you are effectively taking all the effort that the sheet saves with its rolls and transfers that to some universal macros (@{selected|...} and @{target|...} will become your best friend). I would highly recommend reading through the  wiki , specifically the sections on  macros and the  Pathfinder specific page. Once you get started however it will become much easier because the mechanics are often the same and just aligned in different ways. I use powercards for all of my macros and have most of them set up universally so that i can use them with any token selected or any token as the target and it will work as intended (with some exceptions...). Currently I'm at about 1000 macros in my game which has been running for 18 months but i'm an extreme case and a macro junkie. For your plan you can do some nifty things with nested queries, API buttons (faked to allow them to do fun things even without the API!) so that within 4 or 5 common token actions you can do all that you want. However, is there a reason you don't just use the sheets buttons to make the rolls? Regardless, search the forums, there are multiple examples of shared, and complex, macros out there that will help you craft yours. We all start out hopeless at macros, only through perseverance do the students become the masters... ;)
Thanks for your reply, I will definitely look through those resources. I don't want to use the sheet because I'd just prefer for them to be right up in the "Token Action" bar and if I'm setting up all my monsters sheets already then I figure it wouldn't be too much more to do if I had the macro formulas. Also I dont want to be pulling up my monster sheets every time I make a roll, maybe my opinion will change when I see how much work it really is lol. One other question sort of related is how do I make my macros whisper to myself rather than message to all chat? Thanks again.
1467651676

Edited 1467651736
Quick intro: I'm still pretty new to R20, but I love tinkering around with the macros. Like Ziechael... I too am a macro junkie, but of a different sorts. I prefer optimization of the macros to having a book of macros. I specialize in creating  complex Pathfinder macros that'll take me hours on end to craft, for a range of actions be it something as simple as choosing an action, to something that'll allow you to pretty much eliminating the need to go into the character sheet for rolls. Might I suggest using global macros (like Ziechael said; found under the setting tab when inside a game) and simply setting up an Attacks, Spells, Skills macros where the contents are something like: Attacks/Spells: /w @{selected|player-name} (this is so that even your players can use it and it'll only send this to the player of the token) &{template:pf_generic} {{[Attack](~selected|attacks_buttons_macro) = [@{selected|spellclass-0-name}'s Spellbook](~selected|spellbook-0-roll)}} If you're planning on simply making a master character sheet and then spawning all characters and monster's from that (via duping it) I would suggest taking a look at  this setup. It's very effective at what it's made for, but it does take a little bit of prep to make it work. Best for new games and just making a master character sheet and spawning characters/monsters from that. And if you like how that works, you can set it up so that you only have to have 1 macro to do Skill checks, attacks, and spells (it doesn't have a spell section included, but it would be easy for you to add one by looking at the other areas of the macros).
Evan said: I don't want to use the sheet because I'd just prefer for them to be right up in the "Token Action" bar and if I'm setting up all my monsters sheets already then I figure it wouldn't be too much more to do if I had the macro formulas. You can quite easily create Ability Token Actions and/or Global Macro Token Actions through the following method outlined on the sheet's Wiki page : Q: How do I make a (class ability, attack, feat, spell, inventory item, racial trait, trait) macro using a sheet roll? A : Create a Macro/Ability that includes a button's name ie %{selected|button_name} . If you mouse-over the buttons it shows you what the button's name is. e.g.(To create a macro for weapon attack 0, include %{selected|repeating_weapon_$0_Attack} within your macro.) You can also drag and drop any repeating section/row button to the macro quick bar. Other Wiki sections that might be helpful in this regard: Sheet Rolls Referencing Repeating Attributes
1467660018
vÍnce
Pro
Sheet Author
I actually make a "generic" monster using the NPC section of the PF sheet.  I link a "generic" token to the sheet and I setup up some general token/ability macros such as melee and ranged attacks, CMD, saves, init, perception, etc.  Use this generic monster/NPC to as a basis for creating more specific adversaries.  Say I want 10 Knolls(mooks) and I Knoll Leader, I take a copy of my generic monster and make any adjustments specific to the Knolls(maybe use a new portrait and token to match) and then I copy/paste or drag/drop as needed.  I'll do the same for the leader.  There is some front-end setup with this method, but well worth it since you can still use the power of the PF sheet (compendium drag/drop(currently limited in regards to NPC's but I'm optimistic...), auto-calcs, buffs, conditions, macro-text customization, button drag/drop, etc.)  I generally create a "Bestiary" page where I keep my baddies. As has been mentioned use @{selected|...} and/or @{target|...} when pulling attribute values using token/ability, global, macros.  That way they'll work on any linked tokens. Just a reminder, most of the sheet rolls off the PF sheet have macro-text access that allow you to customize each macro.  You can also use macros found on the sheet to help create your own macros. Good luck.  Roll high!