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Is DMing on Roll20 difficult?

I'm thinking about running a wizards of the coast module. 
Assuming English is not your first language, or a bad day. If your spoken is passable or fluent you'll have little issue with the voice side of things. Make sure you have access to skype and discord - if not several other programs like teamspeak or mumble to name a couple. Anything D20 on Roll20, especially by Paizo or Wizards is going to be easy to find material for - it's the poster boy of the forum and darn near impossible to not find an abundance of materials for. Try running a modern or Sci-Fi game, that'll set you back some. Try to make your forum posts more informative however, if you're having issues with something typically adding a bullet point list of things you need help with will aid in others attempt to help you in turn.
DMing on Roll20 is much more work than an in-person game in general as you need to create all the maps, NPCs, etc. That's if you use maps and sheets 'cuz you could use the Roll20 environment just to roll dice and have the game "Theatre of the Mind". Having said that, there is the option of buying pre-gen modules from the Marketplace but there is nothing from WOTC that is officially licensed there. 
1467741809
Gold
Forum Champion
Erik, you'll be fine. I've DM'd quite a few modules using Roll20. There are tons of options on this site. Let us know if you have any specific questions. Here is the wiki with documentation, and there is a "Getting Started" section that might help, <a href="https://wiki.roll20.net/Main_Page" rel="nofollow">https://wiki.roll20.net/Main_Page</a>
More prep-work then a table run but in no way difficult. :) There are tons of people on this forum willing to help. Go for it.
1467751857
The Aaron
Pro
API Scripter
Ravenknight said: More prep-work then a table run but in no way difficult. :) There are tons of people on this forum willing to help. Go for it. Also, often the prep you do for one game can be reused for many games.
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Pat S.
Forum Champion
Sheet Author
DMing on roll20 difficult? The actual act of being a DM in a game is the same as if you are at the table instead of the screen. The prep work varies depending on what type of style you want run. If you want to go all tactical with maps and macros then you have lots of work prior to the game. If you want to go "theater of the mind" improv(atizional) style then the prep work is mostly just crack open your module and run with it, no macros, no maps or tokens. There are ways that are inbetween those two extremes but it all falls on you and how you want to handle it. I would recommend reading the wiki as Gold suggested to help decide how much effort you want to put into it. Key points to focus on is macros and maps. Those two points are what generally requires the most effort.
Which module?
All of the above is great advice. I'd like to add that you don't have to go as far as using maps (although I recommend it). You can use Roll20 for the character sheets and dice rolls and do theater of the mind. Start off small and work your way up. Having programs like Gimp or Photoshop are highly recommended if you dive right in. &nbsp;The Marketplace has some great assets for all types of settings, and you can download them.
I'm thinking lost mines and if it goes well, some ravenloft stuff.&nbsp;
1467819724
Ada L.
Marketplace Creator
Sheet Author
API Scripter
I've been running an in-person Curse of Strahd game. There will certainly be a lot of prep involved since the module is more of a sandbox than a linear adventure. It has lots of characters and areas that the PCs might meet at any point in the adventure, so you'll want to make sure you have those maps and NPC character tokens prepared. Aside from the increased amount of prep work involved for a sandbox-style module, DMing on Roll20 is pretty easy once you've gotten the feel for the virtual table top.&nbsp;
1467819875
Kirsty
Pro
Sheet Author
Hey Eric. I have Lost Mines set up on Roll20. I have one that is a "master copy" and then I duplicate the game when I want to run it. If you'd like to take a look at my setup, you're more than welcome to shoot me a PM.
I find it a bit easier. &nbsp;I don't have to draw or buy full color maps, the sheets are generally roll friendly, and the audience is wider, which, for me, helps improve my GM'ing. &nbsp;
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Edited 1468354785
PrincessFairy
Plus
Marketplace Creator
Oh man you got this, there is so much you can do, or not do the choice it yours I mean really... You can make things really detailed to the point that players can see every last detail with maps and customization or be more generic and just use basic stuff and be more narrative on your approach, a few character sheets, and some automatic dice rolls and your set. Keep it up
Nope.&nbsp;
1468222353
plexsoup
Marketplace Creator
Sheet Author
API Scripter
It's pretty easy to extract maps from your pdfs so you can upload them to Roll20 without drawing them by hand. The first half of&nbsp; this video will show you how. The second half of the video is about converting the top-down map into isometric view so you can use images of tabletop minis as your tokens onscreen. It's safe to ignore it if you're ok using top-down tokens.
Doug E. said: DMing on Roll20 is much more work than an in-person game in general as you need to create all the maps, NPCs, etc. That's if you use maps and sheets 'cuz you could use the Roll20 environment just to roll dice and have the game "Theatre of the Mind". Having said that, there is the option of buying pre-gen modules from the Marketplace but there is nothing from WOTC that is officially licensed there.&nbsp; I couldn't disagree more. If you triple the standard minimum for VTT-games, it doesn't mean that it takes 3 times the amount of work to prep a VTT-game. It means you just tripled the standard minimum. It definitely takes time to learn how to use Roll20 but after I got used to what can be done and how, I have found it to be easier and faster to prep and run (identical) campaigns in Roll20 than face to face.