Is there any way to specify a target without clearing all the selected tokens? Can there be? Is this something that a feature request could improve, or is it impossible? Is it possible that the selected tokens could be evaluated before the target is selected so that both could be reported in the same message? I know that people have asked about this several times over the years, ( <a href="https://app.roll20.net/forum/post/890292/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/890292/slug%7D</a> ) Is there now a better work around than what is discussed in the two year old thread above where you add an extra step to the attack where you set a target? IE: you add a step where you ask which token(s) will be attacking, Then you press a different button to specify the target, etc. I don't want to add an extra step, because 90% of the actions are single PCs doing one thing with only one token. I hate to make things harder for the players than it absolutely has to be, and adding an acting token select step seems extremely suboptimal. This is getting to be a big issue for me, because I have been working to magnify the importance of tokens as opposed to character sheets. IE: I am storing status information in the tokens (as status markers). Status markers can provide bonus, penalties, armor, defenses, etc. I have the code setup to where actions act on all selected tokens, and if there are no selected tokens, it applies the command to all tokens of that character on the page. This works great for PCs where there are almost always only one token per page. And it works great for mooks when there are no targets specified. I can select two or three Mooks, and run a macro, and it will run that macro for each of them. The problem is when there are mooks with targets. My selection gets cleared, so my code applies it to all of that characters mooks on the page. This is not a huge problem if there are only a few mooks for that character. I can just ignore (for example) all but the last two results. The huge problem is when there are huge masses of mooks! So are there any suggestions for how best to handle this. Is this something that could be improeved with a feature request or is it baked into the way the system works?