
Old Thread I was on a sort of hiatus, but only because I was hard at work problem solving my approach to map-making tiles for Roll20. This iteration took so long that my previous thread auto-closed. My new approach was to plan out pieces in Sketchup with a more direct orthogonal projection and use these plans to create hand-drawn tiles to work with (I essentially trace my own work.) It's taking more time in some respect, but I like the results better and the new perspective is sooooo much easier to develop. Here is a simple test with some straight walls: No shading or coloration has been done yet. The pieces are completely modular, consisting of walls, floors, and corner pieces. Things are designed so they are depth agnostic (except for floors-- they need to be sent to back when combined with north-facing walls.) The black bits are simple masks that help to avoid the need for half-floor pieces. With a black background, they'd end up invisible. I have a bunch of angled walls with doors that have worked well on a previous draft iterations. I'll be putting some test together with them soon. There are a bunch of specialty wall pieces that need to be crafted for things like wall u-turns, or 1-tile change-ups in wall directions. Currently, I just clumsily overlap some pieces. Thoughts? Suggestions? I'm making this for everyone.