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Macro Ideas

1355276694
Alex L.
Pro
Sheet Author
I have two suggestions for macros: 1. Could you change it so macros that end in a "+" assume 0 if no input is given. 2. could you make macros on the macro bar drag-able onto the chat, i.e. I have an attack macro that ends in a +, I charge so I wish to add to my roll so I would drag the macro into chat and enter the 2. This would let you have readable names for macros and make them usable quickly, alternatively to dragging maybe shift or CTRL click. At the moment to get round not having this functionality I use two macros for everything a short named macro with a + at the end (ie #at) and a long named macro that just calls the short one with a 0 (ie #attack).
Just fyi... you can modify macros without putting the plus sign in it. Just type the following into chat: #attack +2
1355279592
Alex L.
Pro
Sheet Author
Thanks Jonathan, I will test that tonight so please ignore point one. What is your opinion on point two?
i think if they make the macros clickable from the character sheet, they wont need to be dragable to the chat... the macros are done with plenty of options to mix and match stats..such as: /roll 1d20+@bab+@dex = ranged attack and then yew can go into multiple dice by adding another line, and even a message after the line. so if yew need another dice roll to adhere to a changing rolled stat, just add another /roll line with the appropriate dice. ex: /roll 1d20+@bab+@str Attacks With Scimitat! /roll 1d6+@str Slashing Damage! /roll 1d100 50% Chance to miss as for a + at the end to assume the result is a zero....what would be the point if not having that extra plus wouldnt change the factor in anyway? trying to understand....hope anything above helped.
Draggable to chat sounds good if it's doable.
1355287925
Alex L.
Pro
Sheet Author
I don't know if its strictly needed as we do have auto complete but it would be nice to have. I know shift/ctrl/alt click would be possible even if drag isn't.
On point 2, i'd rather have a small field on the bar or each button where you can input the bonus/minus, so you'd just type the modifier there then press what you want to roll.