Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

[3.5] Love Hate Relationship!!!

First some info: 1. I have always used Fantasy Grounds since my group started living to far apart to play in person 2. I am currently running 3.5E, I actually hate 4E and wasnt a big fan of 5E either Love!!!: So after purchasing pro and building a freaking awesome and obscenely detailed map with dynamic lighting that even gives hints to secrets in the dungeon I began populating the map... Took me a bit but found a script that let me import monsters to an acceptable extent Character sheet was already prebuilt so I thought awesome this will work perfect.... Then... Hate!!!: Spells... No way to build macros for them without massive amounts of tedious work. The powercard script by honeybadger I thought would be my salvation but it doesnt seem to be available easily and the one copy I found throws an error when casting a targeted dmg spell that crashes the script. While games vary greatly there should at least be some basic templates for spells and attack macros that are reliable Also there needs to be a better way to target a token you are trying to affect. TBH a large chunk of this may be a lack of understanding of roll20 and an impatience with trying to create everything needed after being spoiled by automation in FG.  So finally our group has decided to do all characters and battles in FG because of the prebuilt automation of the system and to use Roll20 for all maps because FG maps are crap at best but the ones Roll20 can make as a pro member are amazing. Everyone enjoy and Game ON!!!!
1468093647
Gold
Forum Champion
Mathew C. said: While games vary greatly there should at least be some basic templates for spells and attack macros that are reliable Also there needs to be a better way to target a token you are trying to affect. Check the Roll20 Wiki under System-Specific Guides. You can find some spells and attack macros pre-made for D&D 3.5 here, <a href="https://wiki.roll20.net/Category:Guides" rel="nofollow">https://wiki.roll20.net/Category:Guides</a> Regarding your statement about targeting tokens, there is a way to do that, and I wasn't sure if you have not discovered this method yet. If you have tried it, what way would you like it to work better? There may be a way to accomplish it. Wiki docs for Targeting in a Macro, <a href="https://wiki.roll20.net/Macros#Using_a_Targeted_To" rel="nofollow">https://wiki.roll20.net/Macros#Using_a_Targeted_To</a>...
TBH a large chunk of this may be a lack of understanding of roll20 and an impatience with trying to create everything needed after being spoiled by automation in FG. Fantasy Ground i found struggled with customisation on the fly. At least in my opinion. Honestly alot of your issues are just down to lack of knowing all of Roll20's features. I can do everything you ask for just fine. The only thing FGs has over Roll20 is the support for automated Attack Roll into damage calculations into taking it off a targets HP bar. For that you need a very specific script.
1468105739

Edited 1468108352
Ziechael
Forum Champion
Sheet Author
API Scripter
I have to admit i feel your pain somewhat. I have been running a 3.5e game for 18 months now and have in that time created around 1k powercards for the various aspects of the system. I use powercards for EVERYTHING and the link in the threads OP is a totally bug free version, if you are getting errors there is likely an issue with another script you are running (usually a ; missing at the end/beginning as scripts are all concatenated when the sandbox is spun up which can lead to some odd behaviour). In terms of making life easier I recommend cheating :) I built a&nbsp; powercard builder in google sheets (feel free to make a copy although there may be some lurking homebrew stuff in there!) that helps me throw out really quick powercards which at the very least gives me the basics for a spell with only minor tweaks to customise the more interesting spells (tomorrow i'm hoping to add a quick way to write nested powercards for some super useful macros ;) ). I guarantee that taking a short amount of time to review the links from Gold and play around with the 3.5e templates or a working copy of powercards will be your salvation. Minor excel/google sheets experience as well will save you no end of time in macro building too. Trust me, it can be done :)
1468128551

Edited 1468354815
PrincessFairy
Marketplace Creator
I feel that you need to give roll20 a little more time and understand how the system works. It excels beyond anything that fantasy grounds can offer but sometimes it does take a little work. Roll20 is improving there system everyday, including a compendium of pathfinder monsters. I imagine that it will not be to long before a player Compendium will be available in there for list of spells. It would be very could be a great advantage to have a spellbook for each system with a click to cast option, and then input a level to roll, plus modifiers. However, I have used roll20 for a few years now and it is amazing, great customization. Wish you well
@ Gold Thank you for those links they are definitely useful @ Saevar L. "Liquid-Sonic" I have no argument on that detail, I custom built a character sheet in FG trying to make a setup to run Traveller T20 and that was a nightmare. Though in honesty I dont think its gonna be any better here as there is nothing I can find prebuilt for T20 Traveller. @ Ziechael OMG That is beautiful! I was using apparently an earlier version of that spreadsheet you linked. It didnt have any of the attack stuff on it and was missing alot of spell sections. Do you happen to have a link to a working copy of Honeybadgers or anyones Powercard script though? Like I said the one I have keeps throwing an undefined error when making some call to the API. @ Dragonlord I plan to continue learning it as I will be continuing to use it for the map. Unfortunately I made 2 big mistakes with this attempt. 1. I tried to change system medium in the middle of a campaign, though this was mainly because my campaign has a horror aspect that the dynamic lighting works beautifully for. 2. I am currently running 3.5E, next time I will be sticking with Pathfinder as there is far more development for it. Thank you everyone for your wonderful posts so far!!!
1468154671

Edited 1468154865
Lithl
Pro
Sheet Author
API Scripter
Saevar L. "Liquid-Sonic" said: Fantasy Ground i found struggled with customisation on the fly. At least in my opinion. Speaking as someone who has written a ruleset for FG as well as several character sheets and API scripts for Roll20, I can say there's basically no comparison. Roll20 is much easier to customize. It also has you using languages you're more likely to be editing by hand in the wild (HTML, CSS, and JavaScript for Roll20 vs. XML and Lua for FG). The only places I've personally seen Lua used in a professional context other than FG are scripts for the&nbsp; Scribunto extension of MediaWiki , and certain video games (some of which only use Lua in place of a database that would be so small not even SQLite would be worth the trouble), most notably World of Warcraft (for the UI). Almost every place I've seen XML used in a professional context, it's been auto-generated, not meant to be read or touched by humans. In my experience, FG rulesets were also expected to be distributed as self-extracting executables, so installing them was a matter of trusting that there was nothing malicious being installed at the same time (and deployment of a new version of your ruleset had an additional step). Roll20 does not have that problem; worst-case you add a script to your campaign that ruins your campaign, not your whole computer.
1468155405
Ziechael
Forum Champion
Sheet Author
API Scripter
Mathew C. said: @ Ziechael OMG That is beautiful! I was using apparently an earlier version of that spreadsheet you linked. It didnt have any of the attack stuff on it and was missing alot of spell sections. Do you happen to have a link to a working copy of Honeybadgers or anyones Powercard script though? Like I said the one I have keeps throwing an undefined error when making some call to the API. Here is the&nbsp; link to the latest version , found on the&nbsp; latest thread dedicated to the script (well worth a read of the OP at the very least!). Please note that my &nbsp;powercards probably aren't the prettiest or even the most efficient way of doing things but they work and that is all i care about :) Also note that in the spell sections the classes listed for spells often doesn't include cleric domains or wizards since there aren't either of these in the party and I didn't think ahead to universal use when i started putting together this little collection!! The attack stuff is a recent addition, i tend to do bulk monster creation and as the party gets stronger the abilities and attacks of the monsters gets more complex... and i'm lazy... so i'd rather spend two hours building a spreadsheet to save me 5 minutes of writing a powercard from scratch lol.