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[LFG] Looking to learn how to play World of Darkness or Mass Effect RPG

I'm looking for either a game to join or to get a game going and learn how to play the RPGs of World of Darkness or the Mass Effect RPG, I have never played a game of them but I want to start because it seems interesting and I have some more free time on my hands. I live in the UK and so far I'm only in a Pathfinder game and might start going to a D&D 5e game, but I also want to get into at least one of the two above (World of Darkness & Mass Effect RPG).
There is a conversion for mass effect that works really well with the star wars saga rules..  Its a lot of fun, i have ran a few games with it in the past
Dorlar said: There is a conversion for mass effect that works really well with the star wars saga rules.. &nbsp;Its a lot of fun, i have ran a few games with it in the past Is that this one&nbsp; <a href="http://masseffectd6.blogspot.co.uk/" rel="nofollow">http://masseffectd6.blogspot.co.uk/</a> ? Or is it a different one?
New World of Darkness or Legacy World of Darkness?
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Kalle P. said: New World of Darkness or Legacy World of Darkness? Either is fine with me, I'm completely new to them, so whichever would be recommended and which would seem the most entertaining to play as I don't know the difference at the moment.
I've got an estimated metric ton of legacy WOD Stuff. Mainly Mage, Vampire, Kindreds of the East. But also oddballs like Wraith or Changeling. Additionally to that Abberrant and Trinity - also using the dot system. But there is no real interest for those here on Roll20. Regardless, if you have questsions, i'm willing to answer them, if i can.
Kalle P. said: I've got an estimated metric ton of legacy WOD Stuff. Mainly Mage, Vampire, Kindreds of the East. But also oddballs like Wraith or Changeling. Additionally to that Abberrant and Trinity - also using the dot system. But there is no real interest for those here on Roll20. Regardless, if you have questsions, i'm willing to answer them, if i can. What is Vampire about? I'm actually more intrigued in Vampires then any other race. I don't know what the dot system is exactly.
Vampire is/was the most popular game of White Wolf. Kicked off quite a small revolution in the 90s as it first came out. I mean until then you mostly played the good guys right? Now you suddenly could play a fiend. Well it isn't that easy. Vampire comes with a very nicely fleshed out background and storytelling tools. The main theme is: what if you could live forever, have awesome powers, but in change have to work every night for the rest of your undead existance to keep that little spark of humanity inside yourself, so you do not go become a gibbering blood hungry monstrosity. Vampires in the game are organized in shadow factions. which themselves consist of clans. You have the Camarilla, who want to keep vampires hidden from humankind, want to manipilate humans, but remain undetected. You have the Anarchists, who at large agree to the course of action of the Camarilla (because it makes sense) but reject the rigit elder centered structures. And lastly you have the Sabbat, who rejects everything like this, they have their own moral codes that help them to not become mindless monsters, yet allow them to commit anything that would push anyone with a human moral codex over the border. They see themselves as superior and humans are just prey to them. Below that structure each vampire is part of a clan. a bloodline, that can be traced back to caine (yes the first murderer from the bible, who got cast into darkness) himself. Every bloodline has its own special traits and abilities (disciplines) and a special drawback connected to that clan. Now if a vampire does not develop any of the typical signs of a bloodline. they are clanless. nothing more than vermin and get treated as such. Vampire Campaigns (Chronicles) are often playing in some sort of metropolis. Camarilla campaigns are mostly revolving around internal intrigue and infights about the ranks (which are rather important to them). Anarchist campaigns often revolve around survival as both the camarilla and the sabbat try to annihilate them. And lastly sabbat. Sabbat campaigns often look like religiously motivated crusades. They are technically at war with everyone else and try to prove that their belief system is superior. Now if i say crusade, do not get me wrong. This does not always involves fights. there are many levels upon which a war can be fought, and sabbat draws them all. in VtM all vampires have two distinct weaknesses: vulnerability to sunlight (UV light only makes them uncomfortable) and a stake through the heart paralyzes them. All other drawbacks sound like variations of traditional vampire story marks. So for example: Ventrue can only find nourishment from specially selected prey, Gangrel develop animal like features for everytime they fall into rage, Lasombra have no mirror image, Tzimisce have to sleep with two hands of their home's earth. And so forth. Likewise special abilitities, called disciplines, often depict traditional vampiric abilities. For example: high strength, fortitude or speed, invisiblity, shapeshifting, manipulation of flesh or shadows, or control over emotions and the mind. Many of these abilities get activated using so called blood points. the amount of your maximum blood points and also your maximum power level in the disciplines is determined by your generation rating. The generation rating basically shows how close you are to caine. the closer, the more powerful. This is just a quick overview. there is lots more. but yeah. this is the gist. it is certainly not twilight and surely not blade or somesuch. Yes you are a vampire, yes you suck blood, yes you have weaknesses in your body and your soul. you have to learn to deal with those. IE: you are not perfect. you have flaws, you have to deal with those flaws.
That seems like it would be fun to play, I am very interested in playing it if someone were to get a game going of it.
I personally prefer to play Vampire as a Live Action Roleplay. That brings the whole intrigue aspect out better (because you actually play with and against real players, in real time - keeps your wits up :D ) For table top rpg i actually prefer systems like Mage or Abberrant, because they are more traditionally focused around teamplay and easier to manage.
Kalle P. said: I personally prefer to play Vampire as a Live Action Roleplay. That brings the whole intrigue aspect out better (because you actually play with and against real players, in real time - keeps your wits up :D ) For table top rpg i actually prefer systems like Mage or Abberrant, because they are more traditionally focused around teamplay and easier to manage. Alright, well I can guess what Mage is about, but Abberrant seems like it might be interesting. I'd like to have a go at playing it and get a group going.
Abberrant is basically a super hero rpg wrong. A RPG about PEOPLE who have extrodinary powers, often associated with super heros/villains. Again, here you have the storyteller component going, that depicts that anyone could have flaws. Because telling a story about people who are perfect, is boring, right?
Yeah, it would be boring. I want to do a game of that, playing as a Anti-hero/villain
Ooooh i might have the perfect setting for that, that i once wrote down. Basically plays in the 70s/80s in the soviet union, and the KGB is setting up it's own ruthless supersoldier program.
Kalle P. said: Ooooh i might have the perfect setting for that, that i once wrote down. Basically plays in the 70s/80s in the soviet union, and the KGB is setting up it's own ruthless supersoldier program. I like the sound of it, could you GM a game of it?
I could, and there is even a character sheet for abberrant here on roll20. i did not checked it out, but it should be close to the wod/vampire sheet, as it uses the same game engine (it is called Mark Rein•Hagen's Storyteller Engine) But i already have like 2 1/2 campaigns going as GM and as Player. What times are you available each week?
Weekends, and maybe Wednesdays I'm at other games, and Fridays I have War gaming. So any of those times between 9am GMT midnight GMT on Mondays, Tuesdays and Thursdays, though Thursdays would be the best time
I can offer a bi-weekly spot on wendesdays or weekly on saturdays. playing from 8pm gmt to max midnight gmt might be the wisest choice. so we reach more players overall.
Yeah, that would be a good idea