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It'd be really great if you could make it so that things don't always snap to the grid.

Some games don't really need to operate on that grid format, and making it so that it's only possible to have pieces exist on one of the squares, or a few of them, is incredibly limiting in some regards. I'd say you definitely need to make auto-snapping to the grid an option, but maybe an option where pieces don't do that would be good too? Also, it'd make changing things' sizes easier too. If a piece is a bit longer than it is wide, then your only option now is to make it twice as long as it is wide, and not everything that's a bit longer than it is wide is twice as long as it is wide.
Very much this! I find myself having to have tokens placed half way though walls etc. Dropping them where I want would be great. #It would be nice if tokens could scale to any size rather than snap to a certain grid. Honestly, if the grid could be divided up further it would help, the squares are pretty big. If they were divided again, placement would be less of an issue.
i think if you hold shift while placing something, it doesn't snap to grid. it's under help docs, miscellanious at any rate. i think it's shift, but it might be alt.
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Alex L.
Pro
Sheet Author
have you tried holding alt when moving tokens?
have you tried holding alt when moving tokens? this not only does it not snap to grid on move, but also doesnt snap to grid on resize. altering size that is not grid specific will usually make it hard to line up using grid snap, so more often then not, yew will always have to hold ALT when yew move a token.
Honestly, if the grid could be divided up further it would help, the squares are pretty big. If they were divided again, placement would be less of an issue. yew can make the grid smaller or bigger pending on what ever specifics yew like by going up to the map bar and hovering over any certain map yew have started. A gear(settings) and a X(delete) will pop up. In settings yew can alter how big the grid scale is.
maximumenglishman, It's the ALT key, as Pigalot said.
If the grid is on, use the ALT key while moving/resizing to avoid having it snap to the grid. If you don't want to use the snapping at all, you can turn the grid off completely in the Page Options: <a href="http://help.roll20.net/page-toolbar-page-settings/" rel="nofollow">http://help.roll20.net/page-toolbar-page-settings/</a>
A neat trick I came across the other day is to turn a token into a drawing and they won't snap to grid. This is useful for objects that aren't going to be interacted with much. You lose the health bars and such though.
Interesting, JonathanTheBlack!
I'm using it for my target and arrow/pointer tokens. It will also come in handy for blast templates and such.
Yes, I can see the usefulness. Perhaps this tip could be added to Help & Docs .
Turning off the grid is some of the best things you can really do to help piece movement I have found.
A neat trick I came across the other day is to turn a token into a drawing and they won't snap to grid. This is useful for objects that aren't going to be interacted with much. You lose the health bars and such though. Yes, I can see the usefulness. Perhaps this tip could be added to Help & Docs . Very Agreed