Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Looking for help with character background creation and for a couple of players I can regularly

Hail to you Champions! I'm trying to create D&D characters, currently for the 5e edition. I played some rpg videogames, but other than that I'm new to tabletop rpg and to Roll20. Please tell me your thoughts on this bio I have created for a paladin. I still need to finish the conclusion at the end (what kind of traits, emotional attributes does my character gonna have on the sheet), but first I need feedbacks whether the background suits a paladin. It's a little bit long and gushy, but I need to add, that I'm not a native english speaker. And you might find rhetorical and grammatical errors too. Sorry. Any advice, corrections are highly welcomed. Have a nice day! "I have lived seven winters in utter tedium. Not cherishing what I have and always complaining, as I can remember. I was a real churlish kid. My family were decent farmers, like any other of the good people of Beregost. They named me Dearthan Quayle. They wished for healthy, calm, hard-working ankle-biter to whom they can entrust the family house one day, with it's three acre field of wheat, ten dairy cows and 4 pigs. But their vision turned into soot - so did our farm, with all the animals and seeds - on a day I can recall like it happened yesterday. The icy winds just turned into more pleasant lush breeze, with the promise of fruitful forage. Citizens of Beregost were looking forward for the holiday of the First Harvest. Sadly, my father and my mother - names I intentionally keeping - started to feel ill during the time. Although I helped them with the necsessary smaller tasks, in reality I neglected much of my work. Once, my mother asked me climb up and have a look on our chimney, but all I could care was the holiday puding they served in the centre of Beregost. So later without attending my task, I left. I will never know what gave my mother the intuition about the chimney, but nonetheless, she was right. The thatched roof of our house, caught fire probably because of a loose brick in the chimney - as an investigation of mine deducted this decades later -, and the fire soon turned ravaging, transforming the home my parents built in their younger years as a loving nest, to a malevolent and hellish trap. By the time I returned only ashes stayed there as a reminder of my past. Two other households suffered serious damage because of the spreading. Even now I fail to recall what have happened after that, but the jury of the townfolks blamed me, after the interrogation. I don't know what my crazed mind was able to reveal, but soon enough I found myself on the street as a beggar-orphan. The people Beregost allowed me to stay in the town, but in reality, after the tragic incident I became nothing in their eyes. Frankly, sometimes I heard the elders mention that there were three dead in the fire, not two. I will spare you the details of this period of my life have brought. Believe me it was hideious and dark. I can never know for sure, but the best calculation I can give is three years of living as a street-rat. Then I've met a strange person to whom I always be beholden. He was known as Rufus, the wandering priest. The healer. He travelled back and forth throughout the realm helping the weak and the diseased. I don't know if it was luck or the work of any other power beyond my understanding, but he stopped his wagon next to me, looked down and simply said "Come, young friend. The hour is early to be sorrow." My strenght was rapidly inclining thanks to the caring aid of Rufus, but deep down I was still a shadow, transparent like a mere thought. Yet again, my sense of time betrays me, but I remember the canopy of foliage turning to green while we were on the road with my mentor. We stopped wherever our help needed. After some time I was some sort of assistance to Rufus. He taught me how to create different type of anoints and balms, wound debridement and dressing. He was a fine scholar in addition to the arts of healing. He put great emphasis on my tuition too. Slowly but steadily I have acquired some knowledge and skills in reading and writing, calculation, history, astronomy. The first snowfall catched us at the end of the Cloadwood. We already been to Baldur's Gate, managed to resupply for the next adventure lying ahead of us, which would end at southern Amn before circling back again. Three days' journey after the last trees of Cloakwood we bumped into a ranger called Vyn. He was returning from a bounty mission, placed on local thiefs. Because he had some slight injuries and the belief he got poisoned, he decided to join us. Rufus, as payment, asked him to me some of his skills. Eventhough I did not express it, I was pleased to meet Vyn. Thanks to the ranger, my training has enriched with swordsmanship, hunting, and improve and care for my physique. After months of training, Vyn reflected on my progression. He said I lack some sort of improvisation and guts in my swordplay and I'm too schematic, that's why I'm never going to be an outstanding fighter. But he also mentioned I do have good reflexes and strong body. If I grow and gain some weight, with a shield I can be an inmovable object. Vyn's bruises healed quickly and fortunately Rufus find no effect of poisoning. Eventhough time seemed to stop - because of the vast amount of occurance in a day -, the wagon ran. At the city of Murann, Vyn choosed to stop, so he can send word about his successful quest and wait the reward. We thanked all his help, then we bid a heartly farewell and continued our journey, what's left of it at least. At this time Rufus occasionaly dropped hints that marked our current journes as the "last one" and "he has other plans in mind". I never asked and behaved like I never even heared these sentences. But deep down a fearful thought started to billow up in me. Is he gonna left me? Am I gonna be abandoned once again? As soons as we reached the last town in Tethyr, we turn back to Baldur's Gate. The city, which marks this journey of ours as the "last one". I was exceptional quiet on the road back. Milestone after milestone the idea of Rufus leaving me is seemed clearer and clearer. I realized I have to show potential. Somehow I have to convince my fellow partner, it would be wise to keep me. From that moment I searched and searched the oppurtunity to prove my skills, but everything seemed to unite against me. Soon the anxiety found its way into my dreams. The nights bringed me no relief. Dark scenarios invade my mind that usually manifested in terrifying beasts, life consuming darkness and sometimes outlandish humanoids who are never affected by natural forces like wind or light, and their horses move like they are swimming, the hoof never seemed to touch the ground. A never talked about my dreams or my worries to Rufus. I feared if he learns any of those, it would just made my plan impossible to achieve. At that time we just left the crossroad of Candlekeep. Rufus was sleeping in the back of the wagon, I was the one leading. A strange feeling entraned me, as if someone was watching. Quickly enough I spotted two shady figure behind us, still far away. They appeared similar to those I've seen in my nightmares, and strangely enough, it do seemed they are not affected by the wind. At that moment I didn't pay much attention to that, because I realized this is my chance to prove my worth to Rufus. I glanced up to the sky and estimated we still have two hours or even three till night. Knowing this area by my palm I feeled secure. I quickly figured out where should I lead the wagon - and our pursuers. A natural rock formation, almost as a tiny fort, gives great protection for those inside. I parked the wagon and wake Rufus, explaining the situtation. Not even a minute later I was standing in front of the wagon with my sword - what Vyn gave me - in my hand. More than a hour passed, it was already night and nothing seemed to happen. I was standing there in the dark, my legs were shaking because of the terror and the fatigue, yet the bandits did not come. Next day I was sure my plan just got ruined. Imagining non-existant brigands is the complete opposite of a potential pupil. Because of my self-pity I was so careless I forgot to place our alarm traps around the camp at the next night. The two bandit appeared just as unexpectedly as before at the crossroad. The time I could notice their invade was already too late. I lunged to my sword and managed to find my stance as Vyn showed me. But it was no use, my enemy moved with demonic speed and broke through my woeful defense. His strike was quick. And dark... ...I gasped for air! My mind was spinning and I felt flames in my lungs. For a couple of second everything happened lightning fast and yet slow, as a snowflake drops. I could see Rufus bending over me. His face was malformed and bloddy. By the time my mind started the focus on the present, I already missed some of his last words. He saved me. Once again. I don't know how long I lied there, next to his dead body, maybe a couple minutes...or hours. I felt the wound in my stomach which caused my death, yet now it was just a scab. I turned to Rufus' dead body and spotted a letter in his hands. It was a warrant-letter addressed to a priest following the order of Tyr. As I started my way to Baldur's Gate with the blood-soaked letter in my hand, I couldn't think of anything else then, yet again another person died because I failed to do the right thing. I spent my training in penitence. In the Order, among the priests and the paladins I grew into a different man. Driven by the joy and sorrow I experienced in my younger years, my made my absolute vow - among many others -, and that is: Purging evil can never be a more heroic deed compared to saving an innocent life. "
1468443033
Gen Kitty
Forum Champion
From the Roll20 Community Code of Conduct : The Roll20 Forums exist to discuss topics directly related to the use of the Roll20 program. Anything that more fittingly could be discussed on another website SHOULD be discussed there. Here are some good places to discuss this topic: /r/rpg /r/dnd /r/dndnext /r/LFG