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Call of Cthulhu / Stormbringer /Chaosium Macros

Hi guys, I'm trying to build up an effective system of macros for CoC, Stormbringer/Elric, and all the other Chaosium's rulesets. I've got many suggestions from other players, and i'm very grateful, but i feel like i'm still missing something. First of all: there's a way to highlight any critical result? I mean, a critical should be 1/5 of your ability...there's a way to underline that during the building of the macros, so it will be showed up during the roll? Should i build a macro for every single ability, or there's a faster way to do that? Considering that the most used dice is the d100, there's a way to only change the targeted ability for every roll, like a Roll Querie? Like /r {1d100} <?{Prompt Message} There's a way to make a /gmroll or a whispered one without seeing the result? I mean, i'd like to let only to the GM see the result, not the player too. For the hidden rolls i'm using this kind of macro: /w gm i try to understand if he's lying to me /w gm Psychology < @{Psychology} followed by a roll made by the GM, as i've been suggested to. Any suggetion for the players' and gm's macros on the right sidebar (i'm using the ones setted up into the Character sheets..am i wrong?)? As macros i'm using the "Target number" macro, in order to get the number of successes written in the chat. Any other suggestion? Thanks in advance to everyone! :)
1380047131
Gauss
Forum Champion
1) Not at this time 2) There is not currently a way to change the attribute that is targeted. Queries will not accept attributes (except as default). 3) No All three have been suggested at one time or another in the suggestion forum. - Gauss
Regarding the every single macro, it just depends on how you want to do it. For example, in the Shadowrun game we just played, we created a simple "dice pool" macro that was: /roll ?{Number of Dice|1}d6>5 Because basically Shadowrun abilities are all about rolling a certain number of dice, but you always roll d6's and you always look for 5 or higher being a success. Could we have created a separate, pre-made ability or macro for each attack, with the number of dice and any applicable modifiers built-in? Sure! But we found that just having the dice pool macro was a nice balance between "don't have to spend 2 hours making macros" and "don't have to keep typing the same thing over and over into the chat box." So really it's a personal preference thing. I'm not sure on the specifics of Call of Cthulhu, but this is pretty general advice that can apply to a lot of game systems.
The game systems that Krom mentions don't use dice pools. Everything is 1d100 < ability-score. Critical and Special success is where the roll is less than a certain threshold (e.g. 1/5th and 1/20th ) Fumble is in most of these systems like a critical fail. I tried doing this in API on appropriate rolls but it never worked reliably enough for me (my ignorance of JS) Obviously the API is not available to him. I always thought it would be cool to have multiple compare points on a single roll but I don't know how easy or difficult that would be.
1380144344

Edited 1380144547
Pierre S.
Pro
Translator
Maybe to check to see if the roll is Critical or Special, you can check to see if 20x or 5x the roll you get is ALSO less than or equal to the (modified) skill percentage you have. That way, you don't have to recalculate a new skill percentage, but just check on the same skill percentage with the same roll multiplied by 20 or 5. It means taking the same roll, checked 3 times. I may not be expressing myself clearly, but there are TWO things you can check that work out to the same action. It's like "grabbing the other end of the stick" and swinging that.
Thanks everyone for the replies. I'm going to do a mentor subscription, anyway, so i'll try to figure out an API for that :) Lochaber, maybe we could share something, if you don't mind! Pierre, i'll try that, thanks for the suggestion!