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Looking to run Savage World Deadlands. Specific questions on using Savage Worlds on here.

Savage Worlds has many elements not used in typical d20 such as using Cards for order of action, Using an action die and a Hero die at the same time, etc. Has anyone created things that will allow a full use of Savage Worlds for a game. If so where do I find info on this?
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Edited 1380230938
There's not a lot of information here yet, but this might be useful to you for a start: <a href="https://wiki.roll20.net/Savage_Worlds" rel="nofollow">https://wiki.roll20.net/Savage_Worlds</a> You can also deal cards to the initiative tracker: <a href="https://wiki.roll20.net/Card_Decks_and_Rollable_Tables" rel="nofollow">https://wiki.roll20.net/Card_Decks_and_Rollable_Tables</a> (See "Using Cards for Initiative Order")
Thank you will check out both links.
I found the best way to manage it is to put every attribute and skill into the character sheet along with wounds and fatigue. Then create an ability macro using each one. On all those macros you can add modifiers for wounds and fatigue. For attacking create an emote macro with the skill check and the damage rolled at the same time. The cool thing about doing this is that in the attack macro you can reference the ability macro so all that stays up to date. Then for different weapons just copy paste and change the damage roll. On a raise just have the player throw out another d6. Sort of a lot of work up front, but after it's done then it's done.
LOL very good. Do you have something you can share on it?