I am playing in a 3.5 campaign and i am trying to get it set up that i don't have to change the character's damage for his breath weapon every level and just use a simple calculation to do it. This is what i have so far ceil((@{level}+1)/3)d8 I am trying to have it set so that at every 3rd level the total number of d8s increases by one but the issue i am having is that it is treating it like a multiplication problem and i can't get it to spit out a roll that would make sense for 2 d8 Does anyone have any suggests how i could write it different to get it to work right