
On the trip
back from Lost Reach, Rodworth calls together the Team to discuss inviting the
Valkyries and the Screechers to merge with the Neon Tygers due to expending business
interests and the inabilities of Tygers to provide adequate attentions to all
their new obligations. At first Rodworth is met with little resistance, but it
soon fades as everyone mulls it over realize that the idea has merit.
Rodworth radio’s
ahead to the cargo manager for their transport business, Artemis, the head of
the Screechers and the Worker they left in charge of Neon’s Entertainment
division on Lost Reach that he would like to talk to them. When the team arrives
back at Base, Artemis and the head of the Screechers arrive, the rest of the
invited radios into to the meeting, and Rodworth pitches his idea.
Everyone but
Artemis jumps on the idea, but after Rodworth sweet talks her, Artemis climbs
aboard the band wagon , and expanded Neon Tyger Corporation is Born, with
Artemis as chief operational officer, responsible to day to day operations and
seeing that each of the branches of the company has what it needs. The head of
the Screechers is made head of Security division, responsible for providing the
man power for client security needs and the detail for the Lost Reach
Entertainment division security needs. While the original team members will be
board members responsible for special missions and plotting the future course
of the entire company.
There is
little time to celebrate the reorganization of the Neon Tygers , as we are
informed that UPF has the ship ready for mission to explore the new jump routes
found when they studied the files that were down load to Dark Station computer.
The ship, The Intrepid, is a modified assault scout with load of remote and atmospheric
probes.
We say our
good byes and Kyle gives Artemis the security codes and robot override codes,
the Head of Screechers is also given code but Artemis codes overrides his.
On our way
out of the system we receive a call from a Cargo ship, on board is Rodworth
brother Barnes, responding to Challenge for one on one combat to decide
leadership of Shimout clan. Rodworth informs him that he out of his way out of
the system on an important mission for the UPF, but will engage him when the
Neon Tyger returns.
Due to the
nature of the mission and the need for multiple jumps, it becomes necessary for
team to overhaul the drives after jump, so we jump into the first system, the
one where we found the aliens mining the asteroid field. We go dark and glide
thru the system while performing the drive override to the nearest jump point. We
make it out of the system without an issue. In the next sunless system we
detect a planetoid with fleet of ships orbiting it. As we examine the planetoid
it becomes apparent that the ships are disassembled and are not in orbit around
a center of mass, it seem like this is a trap, so we continue to next jump point.
The next
system is also sunless and we find several planetoids that seem to be heated
internally, we deploy a remote probe but get little usable data. We decide to
continue to pass by the planetoid into the next system. This system has a gas
giant but no sun; we find several planetoids orbiting the gas giant, with one
that appears to be emitting a signal. We deploy one of atmospherical probes,
but due to violent weather it is destroyed, we continue on to the next system
which appears to have no planetoids.
The next
system we jump to, we find a neutron star, with several planetoids orbiting it.
We decide to deploy a remote probe to study the neutron star as none exist
within the frontier hopping to cash in prize offer by the UPF for discovering
one.
The next
system is filled with Dust particles, and prove to be a hazard to navigate, we
detect a planetoid that emitting energy and signal but due to nature of the
system, we would find escaping any pursuit impossible. We glide undetected by
the habitant of system and alter our plans not to explore a series of side
jumps that loop around to next system.
Jumping into
what the last jump before the system being mined, we find a Sathars’ Frigate,
emitting a radio beacon. We launch our remaining probes hoping to gather data,
but the Frigate does not respond. Apparently another trap to lure in the unwary
so we jump back into the mining system, there we pass with no incident and
finally jump back into our home system after a month of exploration.