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Dynamic Lighting+

I absolutely love Dynamic Lighting, but I think a few things could make using it so much more enjoyable. I've seen suggestions already about doors and such being more closely connected to the Dynamic Lighting layer, and that is a major part of it. I've also seen (and use) Dynamic Lighting used as a work around for line of sight. I currently use personal sight as a character tokens dynamic light, and just don't make it visible to other players (unless they're holding a torch or something), but I think it would be great to have an actual line of sight to go along with this. In addition to DL, a LoS for a token will restrict that token from seeing anything beyond it, including other light sources outside their field of vision. Two examples where this would be awesome. Both for sake of argument have a character that has DL set to 25ft, and LoS 100ft. 1. Token is at the beginning of a 50ft hallway, they can safely see 25 feet of it, but it goes dark beyond that. Except at the 50ft mark (turn in the hallway) there is a lightsource beyond where the token can see. That token could see some light at the end, but nothing beyond what they could physically see in front of them. So, they wouldn't see the army of goblins keeping warm by that fire. 2. Token is outside a door to a room. Inside the room is well lit, but the door is closed. The token can't see inside the room, until the door is opened. Currently, it just feels awkward to use a mix of Fog of War + Dynamic lighting, or hiding lightsources in the GM layer and dropping them in on the fly when players enter.
For closed and then open doors I use a different colour on the dynamic lighting layer and the delete it when the door is opened.
Some of these things are already in the works. Stay tuned.
Riley D. said: Some of these things are already in the works. Stay tuned. I hope by some, you mean a personal token sight range(aka anything past that is fog of war for that player). I also have a few others questions. Is there any hope for being able to group between layers(like GManator is saying)? What I mean is, for instance, if a token tries to focus light in a specific direction, rather than allow a full radius, I think a simple grouping between some dynamic light blocking lines and a token could accomplish this. It would have to not only group, but also be able to rotate when you rotate the token. My thought would be that an adventuring party might want to see what is in front of them, but not give away the position to an enemy. Also I do have a related, but not directly related question(slightly off topic), but is there anyway to have a token invisible to everyone except the player? Just wondering since I am looking for more of that immersion that dynamic lighting offers. (for stealth and invisible) (GM layer makes it invisible to everyone, correct?) To expand on that, is there a way to also have a "perception" number tied to a token as well as a "stealth" number. I think that would really be an amazing feature. For instance, I want to have hostile creature that has a number indicating their stealth number. I only want tokens with a perception number equal or greater to see them. Then finally, creatures (typically all humanoids) have "cone/frontal" vision. What do you think of line of sight (cone) being tied to a direction on a token? With the amazing features you guys just added with movement and E/mouse wheel to easily rotate tokens I want to be able to create an amazing level of immersion for the players of their characters in my campaigns. Thank you for the hard work, I can't wait to see what you guys have in store for us.
Bryan: <a href="http://i.imgur.com/qk4wxNu.gif" rel="nofollow">http://i.imgur.com/qk4wxNu.gif</a>
How did you do that? Static Dynamic lighting lines? I'm looking more so for token based. So only a specific token is affected by it, and also is grouped with it (so if they move, lines move with the token. Also is tied to Token direction.
<a href="http://blog.roll20.net/post/63081970374/introducing-rugged-reroll-dev-blog-1" rel="nofollow">http://blog.roll20.net/post/63081970374/introducing-rugged-reroll-dev-blog-1</a>
Awesome!!! Is this up on the Dev Server already? If I upgrade to Mentor would I be able to do it? " Pieces of Rugged Reroll will be pushed out to the Dev server in pieces starting today and over the next few months so that Mentors can aid in testing and give feedback on the new features. "
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Edited 1380902433
Riley D.
Roll20 Team
Bryan K. said: Awesome!!! Is this up on the Dev Server already? If I upgrade to Mentor would I be able to do it? " Pieces of Rugged Reroll will be pushed out to the Dev server in pieces starting today and over the next few months so that Mentors can aid in testing and give feedback on the new features. " Yes the Line of Sight and the Special FX Engine are both on Dev server for testing as of today. Note that they are very much not feature complete :-)