I absolutely love Dynamic Lighting, but I think a few things could make using it so much more enjoyable. I've seen suggestions already about doors and such being more closely connected to the Dynamic Lighting layer, and that is a major part of it. I've also seen (and use) Dynamic Lighting used as a work around for line of sight. I currently use personal sight as a character tokens dynamic light, and just don't make it visible to other players (unless they're holding a torch or something), but I think it would be great to have an actual line of sight to go along with this. In addition to DL, a LoS for a token will restrict that token from seeing anything beyond it, including other light sources outside their field of vision. Two examples where this would be awesome. Both for sake of argument have a character that has DL set to 25ft, and LoS 100ft. 1. Token is at the beginning of a 50ft hallway, they can safely see 25 feet of it, but it goes dark beyond that. Except at the 50ft mark (turn in the hallway) there is a lightsource beyond where the token can see. That token could see some light at the end, but nothing beyond what they could physically see in front of them. So, they wouldn't see the army of goblins keeping warm by that fire. 2. Token is outside a door to a room. Inside the room is well lit, but the door is closed. The token can't see inside the room, until the door is opened. Currently, it just feels awkward to use a mix of Fog of War + Dynamic lighting, or hiding lightsources in the GM layer and dropping them in on the fly when players enter.