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Player link from the campaign bypasses IE checking...

I provided the link to my campaign to a friend (the one given in the sidebar where the chat resides). He clicked on the link in IE and it allowed him to sign up and join the game. It also locked up his system. He had to use the task manager to kill the process. I cannot repro the bug unless I sign up with a secondary account (he refuses to return to the site...thinks there is malware or something... ). I don't want to create a secondary account just to test it...but I will if you need me to. I've asked him which version of IE he was using...still waiting on a response. Will update this discussion when I hear back from him.
1355537288
Gauss
Forum Champion
Does your friend have the Google Chrome plugin for IE? If he doesn't that is probably where the problem is. IE cannot run Roll20's virtual tabletop without the Chrome plugin. I am not sure but it might be possible that by clicking the link he bypassed the check for IE with the google chrome plugin. - Gauss
You send your player the join link and the following happens: 1) They are asked to login/create an account if they aren't already logged in to Roll20. 2) They are taken to the Campaign Details page. 3) They click Join Game <-- THIS is when the browser check comes into play. So it's more likely they were on step 1-3 and just never made it past step 3 at all. I'm not sure what about step 1 - 3 would have locked up their system (it's just basic web pages at that point, nothing fancy, should in theory work fine in IE, although I don't test it in there often)... Let us know if you find out more. Thanks! (Also: if you can get your friend to install Chrome Frame (which it would prompt him to do if he made it past step 3 anyway), then he can keep thinking he's using IE but it will be compatible.)