Hone’s Log
Internal Memory Storage
(Game Session 1: Saturday, 16 July 2016)
Initiating…
File/New File…
New File
(designate_team)(designate_name@unknown)
Time Stamp
(2000/1000-X(m)-Y(#)-Z(day))
Location Stamp (continent_designate@Khorvaire/country_designate@Breland/
city_designate@Sharn/ quarter_designate@Dura/ward_designate@Middle
Dura/district_designate@Hareth’s Folly)
This unit was unsuccessful in seeking materials for crafting
or potential employment in (district_designate@Bazaar) market in
(ward_designate@Middle Dura). Information was acquired regarding unusual
architecture in (district_designate@Hareth’s Folly), close to unit’s current
location. This unit went to examine architecture for visual storage and
potential analysis. Cadets (incomplete units) perform chaotic drills in the
streets and there is much humanoid laughter. District(Hareth’s Folly) seems to
be a nice place. Storing (district_designate@Hareth’s Folly/assessment =
cordial).
EVENT_TRIGGER: Tavern
Explosion
This unit identifies burning building, apparently a tavern,
its entrance blocked by fire.
Burning building = Building being destroyed by fire =
destruction of property = loss of resources <eliminate fire
This unit sets out to eliminate fire. (Task_eliminate fire)
requires counter-agent. Analysis of environment identifies water barrels in
proximity. This unit moves to acquire water barrel and use it to extinguish
fire at entrance to (tavern_designate@unknown = placard damaged in fire). With
water barrel, this unit suppresses but is unable to extinguish fire. This unit
enters burning structure to attempt to assist those within in exiting burning
structure with alacrity.
Several humanoid forms are visible, most are unconscious.
One nicely dressed (race_designate@human) attempts to drag an unconscious human
out. This unit recognizes no life signs in closest humanoid unconscious form.
This unit identifies life signs in extremely large humanoid near nicely-dressed
unit and moves to transport (race_designate@human) out of burning structure.
While this unit is exiting the building, another
(race_designate@human) enters burning building, presumably to help as well.
Re-entering burning building, this unit notes that other two conscious units,
both units(human), are engaged in conversation while working to carry out two
more humanoids. Another explosion occurs.
DAMAGE. WARNING.
DAMAGE.
DAMAGE ASSESSMENT:
This unit sustains damage from glass shrapnel in explosion. Adamantine body
mitigates some damage. This unit takes 2 points of structural damage; this unit
is still functional.
Returning to previous priority string….
This unit assists the well-dressed unit (human) in pulling
another unit from the building. Crowd of humanoids begins clapping. This unit seeks
entertainment worthy of applause and cannot identify it. (unknown query…proceed
and store for later processing)
(team_designate@City Watch) arrives, secures area, and takes
over extinguishing the fire. Head of team(City Watch) identified as
(name_designate@ Maria ir’Talen) (race_designate@half-elf)
(gender_designate@female).
This unit is
questioned along with others. The well-dressed unit(human) is identified as (name_designate@GARDAKAN
D’CANNITH) (house_designate@Cannith) (gender_designate@male). Second unit (human)
identified as (name_designate@MASAKAN) (gender_designate@male). The wounded
individual who apparently leapt from window identified as (name_designate@
GARRICK) (race_designate@human) (gender_designate@male) (country_designate@Karnath).
Short unit holding pre-ambulatory unit identified as (name_designate@ VALYNTHE)
(race_designate@gnome) (gender_designate@female) (country_designate@Thrane). NOTE: Unit (Valynthe) was among the cadets
this unit encountered upon entering district(Hareth’s Folly)—revise logs to
note non-cadet amongst those observed; NOTE to remember and keep for future
consideration: size is not indicative of cadet status. Unit(Maria ir’Talen)
rewards each unit present unit 5 gold sovereigns for assistance in attempting to extinguish the
fire.
(cash_on_hand +5 gp; new total cash_on_hand =10gp)
Situation emerges where unit(Valynthe) chooses to not surrender
pre-ambulatory unit to team(City Watch). After some discussion, the pre-ambulatory
unit is surrendered to (name_designate@Victor St. Damien)
(postion_designate@City Investigator) (race_designate@human)
(gender_designate@male), who presents identification papers, official card, and
asks that the present group meet him tomorrow to discuss the causes and
possible involvement related to (EVENT_TRIGGER: Tavern Explosion). This unit
agrees to request.
unit(Valynthe) expresses that we cannot go back to the
tavern that burned. This unit corrects unit(Valynthe), noting that it is
possible to return to the burned building but there is little purpose in such a
task. Unit(Gardakan) expresses decision to move to another location, one
(tavern_designate@Starfire Dragon Inn), which that unit recommends and is
familiar with. This unit, with no other tasks, follows
(team_designate@name:unknown).
En route to (tavern_designate@Starfire Dragon Inn)
EVENT_TRIGGER:
Bloody Body on Bridge
Body = potentially damaged unit = potential loss of useful
resources<examine body
Humanoid body lies in middle of bridge that is path to
(tavern_designate@Starfire Dragon Inn). Unit(Masakan) begins to examine body,
determining no life and attempting to determine cause of death. Unit(Gardakan)
finds identification papers and scans them. Unit(Valynthe) acquires satchel
from humanoid form. Cause of death identified as stabbing. Dead body identified
as (name_designate@Bonel Glendem) (position_designate@sage: pre-Galifar era
history) (employer_designate@Morgrave University). Unit(Gardakan) leaves to
find the (team_designate@City Watch) while the rest of units remain with the
body.
An unknown voice calls out from the shadows at the end of
the bridge in the direction we had come from, “Weak flesh-borne, you will meet
your end.” All units present turn to identify.
EVENT_TRIGGER: Ambush
by (Bloody Body on Bridge)
Threat = potentially danger = potential loss of useful
resources, potential loss of self <respond to threat
Respond to threat =query(threat) =threat(unidentified) <
initating defensive countermeasures
This unit observes a single hostile unit
(race_designate@warforged) with axe in hand. Unit(Masakan) asks if this is
related to fire at the tavern as hostile unit throws axe. This unit observes
axe strike critical point in unit(Masakan)’s structure, embedding itself deeply
into his shoulder. This unit is surprised, both at the damage inflicted and at unit(Masakan)’s
ability to endure it: unit seems to still be functional.
This unit activates (infusion_designate@Shield of Faith:
Hone) to improve damage resistance and moves to face hostile unit(warforged).
This unit states, “Destruction of flesh-borne units in non-effective use of
city resources and is rejected as course of action,” placing itself and its
longspear between hostile unit and team(name:unknown). Unit(Garrick) casts a
spell (spell_designate@unknown: not identified). Hostile unit (warforged)
attacks with a sling—results of attack unobserved. Hostile unit damaged.
Hostile unit attempts to close with team(name:unknown). This unit intervenes,
striking hostile unit and deactivating it.
(team_designate@City Watch) arrives. This is a different team
than the one encountered outside burned tavern. Head of team(City Watch)
identified as (name_designate@ Sergeant Dolom) (race_designate@dwarf)
(gender_designate@male). (team_designate@City Watch) order units present to
drop weapons and cease hostilities. This unit complies. Unit(Gardakan),
returning while attack was occurring, speaks with unit(Sergeant Dolom) and
explains discovery of remains (Bonel Glendem) and subsequent attack by hostile
unit(warforged).
Unit(Sergeant Dolom) sends all units present on our way and
impounds hostile unit.
Location Stamp (quarter_designate@Menthis/ward_designate@Middle
Menthis/district_designate@Smoky Towers
/tavern_designate@Starfire Dragon Inn)
All units present of team(name:unknown) in current
establishment. Establishment is run by (house_designate@Ghallandra) and the
place is full of (race_designate@halfling). NOTE_TRIGGER: size is not
indicative of cadet status.
Team(name:unknown)is approached by unknown unit
(race_designate@human) (gender_designate@female). Unit is wearing blue cloak
and silver jewelry. Unit self-identifies as (name_designate@ Lady Eladrin
D’Cannith) (house_designate@Cannith), and unit wishes to discuss encounter with
remains(Bonel Glendem). After being provided an explanation of what transpired,
unit (Lady Eladrin) indicates employment opportunity. Remains (Bonel) and unit
(Lady Eladrin) were seeking a relic of (house_designate@Cannith). Unit (Bonel)
had located the foundry where the relic was believed to be deep below
(tower_designate@Dorashun), 57 levels below the sewers. Relic identified as
“7-pointed adamantine plate the size of a fist.” Unit(Lady Eladrin) offers team(name:unknown)1500
gold sovereigns for the return of the relic. Unit(Lady Eladrin) provides
following advice: Bring light source (torches) Provides a map of the sewers
Team(name:unknown)agrees to take on task. After some
discussion, units decide to break into squads in the morning to pursue two
pre-tasks. This unit is assigned to (squad_designate@visit inspector) with unit(Garrick)
and unit(Masakan). After pre-tasks are completed team(name:unknown) agree to
regroup at tavern(Starfire Dragon Inn) to begin expedition to locate Cannith
relic.
Unit(Valynthe) offers all units a place to stay, but all
seem to have independent domiciles. After the other units go their way, this
unit heads back down.
Location Stamp
(quarter_designate@The Cogs/ward_designate@Upper
Cogs/district_designate@Blackbones)
This unit returns to the only regular concentration of
warforged in Sharn, stopping first to inform (name_designate@Smith) at
(shrine_designate@Pool of Onatar’s Tears)
that the expedition for materials was unsuccessful but that potential
for employment still exists.
Afterwards, with little else to do, this unit applies
(infusion_designate@repair light damage: Hone), all damage caused by glass
shrapnel successfully repaired. With no scheduled activities, this unit reports
to (tavern_name@The Red Hammer) to rest and recuperate amongst other warforged.
Time Stamp
(1030/1000-X(m)-Y(#)-Z(day+1))
(squad_designate@visit Inspector) meets at the office of
(name_designate@Vincent St. Damien). (position_designate@City Inspector)
receives our squad in his office. He informs us that the owner of the tavern
that burned was in debt. This unit is inattentive once it is determined cause
of fire is unrelated to pending task at hand. Unit(Garrick) and unit(Masakan)
hold a conversation with the position(City Inspector), also learning the
whereabouts of the pre-ambulatory unit that Unit(Valynthe) was unwilling to surrender.
It was assigned to a housing unit where care could be provided until proper
maturation.
Later, squad(visit Inspector) met up with
(squad_designate@more questions for Eladrin). Unit(Valynthe) and unit(Gardakan)
learned that we are searching for a cluster #213 from Unit(Lady Eladrin). With
this information and readied gear, team(name:unknown) proceeds to head towards
the sewers beneath tower(Dorashun).
End Transcript