
Time has past. Still need just one more person. Will start 1:15 Pacific. I'm looking for some brave troubleshooters to help me test drive Roll20. This will be a one-shot Paranoia adventure for 3-5 players. New players welcomed. Microphone required. I'm experienced at GMing and I spent some time prepping and testing. I think I have it all figured out and any issues shouldn't keep us from having a good time. <a href="https://app.roll20.net/join/217133/Zzvifg" rel="nofollow">https://app.roll20.net/join/217133/Zzvifg</a> Join early to help me work out the interface with real live players and get a jump on the others. From the campaign intro: "Welcome to Alpha Complex Citizen! I am The Computer. The Computer is your friend and wants you to be happy. Unhappiness is insubordination punishable by fines, [redacted], or up to and including termination of your current clone. Remember you are surrounded by mutants, secret society members and communists who don't want you to be happy. Keep your eyes open and report any treason right away." - The Computer As a Player Character you're desperate to hide your mutant power and secret society affiliation. Your fellow citizens are well armed and probably desperate as well. Maybe you can use your powers and connections to get the goods on them before they turn you in. Stay Alert! Trust No One! Keep Your Laser Handy! This is a lighthearted adventure (of doom) for 3-5 players. Play should be fast an furious, so a good headset and microphone is a must. What are the rules? What's your security clearance citizen? Oh, I'm sorry. That information is not available at your clearance. Don't worry, your GM has all the information you need and will dole it out on a need to know basis. Background: Your story so far is pretty like that of thousands (or maybe millions?) of clones in Alpha Complex. Decanted from a cloning vat and raised in a creche your only constant role model is The Computer. In it's infinite wisdom you were given INFRARED clearance assigned a job in one of the service industries. Your job was going as well as can be expected in the bureaucratic morass that infests Alpha Complex. You are at the bottom of the heap security clearance, but INFRAREDS are masters of blending in, bootlooking, shirking and blame dodging. You have All the (barely edible) nutritional replacements you want. Unlimited access to wakey-wakey, sleepytime, warmfuzzy and Alert+ pills you can stand. All things considered you have it pretty good. Not like those sucker RED troubleshooters. That's the most dangerous job in Alpha-Complex you figure. So what if they get some real food and their own bed. You could use the credits too, come to think of it... Recently things have been a little different. Robert-G-MKG-1 was put in charge of the sectors food vats. Unlike other GREEN clearance citizens he seems not to despise the INFRAREDS. A modicum of respect means food vat sabotage alone is down 56%. Of course you know he is up to something. But everyone in Alpha Complex is. He does stick around the IR barracks in the evening loyally making sure all the returning workers have plenty of pills. The funny thing is that his pills seem to work a lot better than the ones from the dispensers. In fact you've been drifting along in a blissful haze for some time now. Which is how you messed up pretty badly at work. Now you are assigned to scrubbing the drippings from the bottom of the food vats with a small plastic scraper. Looks like some of your barracks mates have suffered similar fates. Not that you care as long as your pill supply holds out....