
I am attempting to create large sections of a city for my players to fight through/explore. I was wondering if it would be possible to add the ability to use z levels to add upstairs and down stairs to a map. For instance. A player enters a building and goes up stairs. Instead of dragging him to a new page just for that upstairs section I could just scroll up or down to show a player what is above or below the location they are standing on. If I was using dynamic lighting it would be broken up between the upper layer or the bottom one. I am no programmer but how I see it working in my head is that each page would have layers that you could move between. three layers would be ideal. each layer is set apart from the other and when you switch between layers the objects on that layer just have more priority over things on the layer you left behind. there is probably a better way to word this, but I will leave that up to someone that understands what I am getting at and can word it better.