
Hi Roll20 team! I first of all would like to thank you for the great tool you have here, as it has allowed me to pursue my D&D wishes across great distances with people I have met all over the world. Me sitting at my PC in the USA and playing with people from Australia and places far on the other side of the US has made this a great tool at my disposal.
These things being said I wanted to ask a minor question about tokens. I love to use overlays to represent status effects, and my favorites are hennebeck's token overlays which can be found at RPTools.net. The way these work is that they are a transparent overlay that sits above the token effected by the status. For example if the target is bloodied, I use an overlay called "Bloodied" that adds a red tint to the player token and has a blood drop in the lower right quadrant.
Here is where my one gripe with Roll20 comes into play. I can drag this overlay onto the token layer, but I have no way to merge/group it with the token without the token losing all of it's properties, or without me having to move all my overlays myself each time a player/npc/monster moves.
So my suggestion is this, create a way to group tokens without them losing their token properties in the group, or add a category to the tokens called overlays, which would allow us to set a token as an overlay which we could toggle on and off with either a check mark or box. This would allow people like me to use the overlay with minimal hassle, and each DM could essentially create his own overlays/statuses/marks and label them as such at his own disposal. These overlays would automatically size themselves to match the token size and follow the token around, as they would be bound to the token.
I think this also kind of goes with other players need to have tokens that represent multiple things. as if this could begin, we could also have changeable tokens that could represent a shapeshifter or lycanthrope. As it could be represented by overlay with no transparency, and would just fall right on top of the token that is already there.
Thanks for reading the long post, I will wait around a bit to see what other think of this idea, and once again, thank you Roll20 Team!