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Interest check - acta - Starfleet

As I've seen a few oard games also being played via roll20 I'm wondering if there would be any interest in playing ACTA over it. Acta is A call to arms starfleet. It is a fast paced talbetop strategy game set in the star trek universe (TOS era) where you take command of either 1 ship or a group of ships and try to beat an enemy ship/fleet (it is point based for buying ships and fast paced bringing the flair of star treks space battles with it). If there is any interest (or if someone likes the game after a test game) there would also be the option for doing a whole campaign there. But like I said the main question is if someone would be interested in this? If you have questions or are interested let me know here or via pm. tnx!
How does Acta compare to SFB? No one if their sane mind would call SFB "fast paced", of course, but it need not be crippling. On the other hand, it does have a pretty significant complexity, to the extend that I'm somewhat worried over ring-rust where the rules are concerned. Guess I'd better allocate some energy to my plasmas. Can't be too sure these days!
Hi tnx for the reply.  acta in essence uses a sublicense of sfb thus the same ships but the rules are completely different. Sfb you can calc up to a few hours for 1vs1 ship.  In acta i would daresay 30 mins if both know the rules.  turns: depending on gamesize the players alternately ctivate 1 ship or 1 squadron and handle all of its movements and weaponsfire. And then the next turn happens when all ships have been handled or are destroyed.  Weapons contrary to sfb dont lead to markers on the field that need movement (drones as exampke) insteaf they are all handled immediately via dices.  Will post a bit more when not on mobile in 2-3h. 
Patrick v. said: How does Acta compare to SFB? No one if their sane mind would call SFB "fast paced", of course, but it need not be crippling. On the other hand, it does have a pretty significant complexity, to the extend that I'm somewhat worried over ring-rust where the rules are concerned. Guess I'd better allocate some energy to my plasmas. Can't be too sure these days! So now I've got more time. Like mentioned acta uses a sublicence of the sfb licence and was originally from mongoose publishing. It uses a regular turn mechanic. Thus both players roll for initiative and the winner moves 1 ship/squadron first and fires. Then the other player moves one of his until both are finished and the next turn starts. The game itself is less complex than sfb but still has a high complexity. Ships have 1 shield value and one hull hp value (although criticals can occur on specific dice rolls....there is not an: everything has its own hp). Furthermore instead of allocating energy points you have 1 single special order a ship/squadron can take per turn which has special effects and downsides (often a crew quality check determines if the action is successful or not): Overloading weapons (automatic): You overload the weapons that are counted as heavy (example photon torpedoes but not plasma torpedoes). This doubles their damage scores if they are used within 6'' of an enemy. The downside is that you need to choose from 1 of 3 possible downgrades when you use a special action: Reduced speed, only phasers can fire, or all but phasers can fire. On the note of speed: There is no acceleration or decelleration. Instead you can move up to you maximum (each ship has a different one) per turn. For weapons as example phaser 1s usually have a range of 18 and special rules at a range of up to 8 and have accurate and precise and usually give 2 attack dice (AD) . A constitution class cruiser has 3-4 of them (depending on configuration/upgrade). Each 4+ on an attack roll (1d6 each) is 1 point of damage. A heavy cruiser can often survive up to 24 shield damage and a bit over 30 hull damage. Got further questions there?
I'd be interested in giving this a try. I loved SFB but can't find too many opportunities to play, anymore. Where can we pick up a set of rules?
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Hi officially the rules for "A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition" can be gained at DriveThruRPG. Aside from that I can explain the rules before and during a game also. What times would you be able to play?
I'll be frank, I'm not interested in paying $30 for a PDF of a game with next to no reviews, to be played online only. That's too many elements that are dicy. Were it an actual paper book, I'd go for it, but as it stands...
Patrick v. said: I'll be frank, I'm not interested in paying $30 for a PDF of a game with next to no reviews, to be played online only. That's too many elements that are dicy. Were it an actual paper book, I'd go for it, but as it stands... Like I said the rules are not that complicated and could be explained if there is interest there that is.
I'm free any evening other than Mondays, Wednesdays, and Thursdays.