Rifts is one of the oldest tabletop RPG settings and has an extremely rich lore and unique setting. Rifts has always been a fascinating and amazing setting, though it was hampered quite a bit by the Palladium system. The Savage Worlds version doesn't suffer that issue as the rules have been brought in line with the SW system and are far more streamlined. Savage Rifts is quite unique as it front loads the characters with a ton of power so that they can represent the iconic "occupations" of the setting and because the setting is incredibly dangerous. Virtually any type of threat and creature exists in this setting. You could be fighting orcs and goblins for breakfast, dragons for lunch, and mecha tanks for dinner with a cabal of vampire mages riding t-rexes backed up by zombie soldiers with laser rifles for a late midnight snack (I kid you not, it does exist in Rfits). This is one of the options for a starting hero. That above represents the Glitter Boy iconic framework, a character option based around giving the player the most powerful suit of armor ever devised by man. A suit of power armor with a heroic lineage of over 300 years and has defended humanity through its darkest times with not only the strongest defenses of any weapon system both past and present, its also backed up by an enormous rail gun designed to obliterate any target. Rifts can afford to do this for even a starting character because the setting is incredibly dangerous and designed to make the heroes truly feel larger than life.