I'm attempting to create a PvP module utilizing 5e D&D and Adventure, Conqueror, King. Players take on the roll of Army commanders, each side with a different objective. For the overland army movement, I was looking for something that could hide the units of whatever team was not up for their turn. I was also looking for a way to simplify the ACKs reconnaissance rolls, which basically let the players know what each unit's scouts have found. My thought thus far was projecting an Aura on the GM layer that only the GM could see so he could reply to the players about what they know. That way, it would not give it away if the player's units did or did not find something. In other words: Team blue's turn: Team blue's tokens are brought to the token layer. Team blue moves all their tokens. Team blue has a reconnaissance roll for each of their tokens on the board, the results of which are only revealed to the gm. The GM tells Team blue what their Scouts think they know. Team blue's tokens get sent to the GM level. This all then repeats with Team red. This happens until team blue and team red actually engage in a battle. I'm finding it hard to explain this properly, so if anything doesn't make sense, by all means, ask me many questions.