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House Rules

This thread will record all 'house rules', customizations, etc that we have in the game.  Feel free to ask and I'll record anything that deviates from or is questionable/variable in the rules. Character Creation Attributes via point buy or 4d6 drop lowest (player's choice) Starting equipment via standard class equipment or roll for starting gold by class (PHB 143)
A quick(ish) note on rules calls:  We have the SRD at our beck and call and I have all the required manuals at my side, but I have no doubt we'll come upon some situation where the rules are a bit murky, or we just can't remember the details.  I'd like it if we can play by the RAW, but not at the expense of holding up the game for too long - nothing ruins a tense fighting scene like taking 10 minutes discussing the exacting particulars of a rule on page three hundred something of the DMG and exactly what the writers meant by it.  So in some cases I may make the call to fudge it - advantage/disadvantage makes this really easy.   I wouldn't call any of these "House Rules", per se (unless they forever change the outcome of the game and we feel the need to enshrine them for posterity).  If we later figure out or find the rule in question, we can use that going forward instead of faking it, but this edition has a fairly quick pace of action so I'll try not to let us get bogged down if we can help it.  And as with everything else - there are exceptions even to the exceptions...
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Probably should have noted this earlier, but here's a detailed doc on the OGL character sheets that we're using: <a href="https://wiki.roll20.net/5th_Edition_OGL_by_Roll20" rel="nofollow">https://wiki.roll20.net/5th_Edition_OGL_by_Roll20</a> Handy reference in case you're wondering what all the buttons and toggles do. &nbsp; I just set up a macro button to roll initiative - just select your character's token and it'll roll initiative based on your Dex modifier. If you have any custom modifiers for anything, such as a racial skill/init/ac bonus or something, you can put that on the Settings (gear) tab on the character sheet so that it's not mixed in with 'bought' options on the Core tab. FYI - I've set defaults to: Roll Queries: Always Roll Advantage Auto Damage Roll: Auto Add Character Name: On Encumbrance: Off We'll assume rolls w/o Adv/Dis use the first (left) roll by default.
Flanking We're using the optional Flanking rules from the DMG, pg 251: A creature can't flank an enemy that it can't see. A creature also can't flank while it is incapacitated. A Larger or larger creature is flanking as long as at least one square or hex of its space qualifies for flanking. Flanking on Squares: When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy's space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy. When in doubt about whether two creatures flank an enemy on a grid, trace an imaginary line between the centers of the creatures' spaces. If the line passes through opposite sides or corners of the enemy's space, the enemy is flanked.
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Hit Points at Higher Levels : Higher of hit die roll or average. ex: Hit Dice: 1d8 per level. Level 1: 8 + Con mod. Level 2+: higher of 1d8 or 5 + Con mod.