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[LFP][RuneQuest 6][GMT] Xothique

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Edited 1472281117
Xothique. Mordiggian is a just god, who claims only the dead. I am looking for new players for a " Xothique " themed online game, using the RuneQuest 6 rules which are now called Mythras. This will use the world of Xoth (from Xoth.net) for the character backgrounds, and the tone of the setting, with some of the adventure material from The Design Mechanism, most especially Monster Island. I am especially after players who are new to RQ but who are interested in the game using this kind of setting. Tone - Both these sources draw from Clark Ashton Smith and RE Howard, amongst others, in this case the mood I am going for is more CAS's Zothique setting. You can read some of his short stories here - <a href="http://www.eldritchdark.com/writings/short-stories/" rel="nofollow">http://www.eldritchdark.com/writings/short-stories/</a> I recommend "The Charnel God" for starters. To get sense of the tone of the game look at the free download from Player's Guide to the World of Xoth, download from here: <a href="http://xoth.net/publishing/" rel="nofollow">http://xoth.net/publishing/</a>&nbsp; I am using this Players Guide as the basis for character generation, and world background and tone. I am providing my own conversion to RQ6 for the players. Although this guide and setting is written for Pathfinder, the game does not carry with it typical D&D tropes, and I don't want to carry those into the game. I am not using any of the converted material from Legend. RuneQuest 6 / Mythras - I'm looking for players who are interested in RQ6 but are new or new-ish. This is not a Gloranthan setting but instead an eldritch, decadent magic, sword & sorcery, primarily wilderness setting. Rules wise you should have either RuneQuest Essentials or Mythras Imperative. I also don't want to carry over any baggage from previous editions of RQ or from Glorantha, ie. no rules, spells or cults from Glorantha, and in general no house ruling. Nothing against Glorantha or RQ2/3 (I'm playing in a RQ6 Glorantha campaign now), but holy cow, without AiG it's a jumble I want to completely sidestep. This is not really "low magic" or "historically realistic" setting - I would like to use a lot of the magic elements in RQ6 - Folk Magic, Sorcery, Theist Miracles, Spirits and Animism, Mysticism, all will make an appearance and will be usable by the PCs depending on their background and choices they make, but these elements will not be typical 'high fantasy', and magic will be more difficult to use than a typical setting. Times - I am in the UK and so roughly GMT, however I'm planning a weekend time slot (probably Saturdays) to try and make it as flexible as possible for players and myself, which should accommodate a few different time zones. If this interests you and if you have any questions, get it touch. Thanks, Bilharzia.
Hello, great game you have going with Mythras/RQ6. I would join but GMT timezone is problematic for me due to familial commitments on Saturday's during the day (I'm GMT-5). Good luck with your player hunting.
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Depending on how early this starts(I'm in CST times so 5 hours behind the UK) I'd be interested. I've always wanted to play in a sort of conan esque sword and sorcery type setting having read and enjoyed a lot of Howard's work. At the very least it will give me an new and interesting setting and system to read about. Edit: didn't realize this thread was 2 weeks old :/
Hi there, I would love to join this game. I have been GMing RQ6/Mythras for quite a while now but I have not really had a chance to play it. I am in GMT+1 and Saturday would be perfect for me.
Looks splendid! CAS seems to be a bit more dreamlike, even opiate somehow, than REH. I got RQ6 a while back and have had no chance to play it, though I'm experienced in other systems, and have played Call of Cthulhu back when it was, hm, 2nd edition? Would love to join if it's still open. I'm GMT -7 and my Saturdays are pretty open.