
Hiya! My brother and I are thinking about starting a VTT game (he lives multiple thousands of kilometers away). We are contemplating Roll20, Fantasy Grounds II (I have two Ultimate licenses), and BattlegroundsRPG (I have licenses for that too). Now, before anyone says "Well, just use those"...FGII doesn't have the rule set for Dominion Rules RPG (<a href="http://www.dominionrules.org" rel="nofollow">www.dominionrules.org</a>), which is what I'm thinking about running. Anyway, DR uses a 1d12 check and you need to roll under a 'skill number'. You want to roll as high as possible, but still equal or under your adjusted number. For example : Durgaard tries to Strike his enemy with his Axe. Durgaard's adjusted Strike Score (a skill, modified by weapon/armor/etc) of, lets say, 7. He rolls 1d12 and wants a 7. A 6 is next best, then 5, 4, 3, 2, 1. His roll is what determines how 'successful' he was. In this case, it's has base damage, plus weapon damage...then subtract opponents armor value. If he had rolled a 1, he still succeeded, but would have done less damage. With this system the higher skilled character has a greater chance to his his opponent and a greater chance to do more damage...in stead of many "roll over" systems that only deal with greater to hit chance, but ignore the skill with regards to damage. So, does anyone have a macro for this? I looked at the Wiki and couldn't see anything. I emailed Roll20, and was basically told "Go ask someone else on the forums". So here I am. ^_^ Paul L. Ming