The short short version: I am new to macros and don't know what I'm doing. Now for the long version: I have read over the Savage Worlds Roll20 Wiki found at <a href="https://wiki.roll20.net/Savage_Worlds" rel="nofollow">https://wiki.roll20.net/Savage_Worlds</a> and I now know what floor, ceil, kh1 and a few other bits about Macros. I've also watched some of the YouTube videos on the subject and have spent time trying to get the macros to do what I want them to. Problem #1: This is a direct cut & paste from the Wiki: /em attacks @{Target|Name} rolling [[ { floor( ( { {
1d@{Selected|Fighting|4!-2}, 1d6!}kh1 - @{Selected|Wound|0} -
@{Selected|Fatigue|0} + ?{Modifier|0} } - {@{Target|parryBase} +
@{Target|parryMod} - 4} ) /4 ),0d0 }kh1 ]] success and raises.
With an output that looks like this: "Player attacks Target
rolling 0 success and raises." where the number returned can be moused
over for an exploded view of what was rolled and all modifiers applied.
...And I cannot get it to work. I have a character sheet filled out for Willowtuft but the Samurai tokens are just some that put on the page. I had assigned different numbers to the circles over their heads, just in case that made a difference. Whenever I attempt the roll, after trying a number of different things, I get this message: But I can't choose a target because the cursor has been replaced with a cross-hair selection tool that doesn't seem to do anything. Do I need to have full character sheets for every token for the macro to work properly? Problem #2: I like the inline rolls. I don't need to see the calculations every time and know that I can always scroll over the result if I want the details. I now know that I can hide most of the calculations by using square brackets but using round and curly brackets confuse me. Are they interchangeable as long as they open/close the formula or do they each work only with pre-specified tasks? And where might the forward slash fit in? Problem 3: Is there a macro that will select all tokens on the page and deal a card in the turn order and sort by descending values? Right now, I have to right click on each token to "Add Turn" and then go into the Turn Order settings and select "Descending" "By Card Suit". I suppose what I'm really hoping for is a way to automate the process. Problem 4: I've tried to create a simpler macro for calculating raises and I don't understand why a roll of 17 would only show 1 success when it should be 3 successes. rolling {1d20+2}>4 { ( 17)+2 } = 1 Successes I'm guessing there are simple answers for most of these problems, at least for experienced Macromaticians? Macronauts? But after trying to figure out what I am doing wrong for an hour or so, it is clear that I am not ready for the advanced class yet.