Well, the nature of Fate Accelerated is that there can be low prep and that's perfectly fine, since the players shape the world around them as much or in some cases more than the GM. Since any aspect the players create becomes a fact in the world around them. Like, if a player writes in their sheet an aspect that states: "I'm a good friend with a dwarven blacksmith named Grogo Steelbender from the village of Marshtomb", it's not just a flavor text. A simple line like that establishes that in the game world a village named Marshtomb exists, that there is an NPC named Grogo who lives there, he is a dwarf - so it's a race that exists in the world - and a blacksmith, that he is a good friend of that player's character - so they have history together - and that somewhere lives or lived a dwarf clan by the name of Steelbenders. They are good friends, so if Grogo asks for a favor, the character will have a difficult time saying "no" to him or if Grogo will be in trouble, the character will be motivated to help him. Grogo is a blacksmith, so either there is a mine nearby or there are caravans delivering iron to Marshtomb. What is in the mine? Where are the caravans coming from? A simple line like this, just one aspect about the character, created at least 8 facts about the in-game world, at least 3 possible locations and at least 4 possible storyline hooks. Fate Accelerated works in any given setting, so it could be space, the line could be something about being a pilot of a spy ship during an interplanetary war or a medic in World War 2. Each player starts by writing at least 3-5 aspects about their characters plus they can, should and will create more aspects while playing. By having 4 or 5 players create their characters, you can literally flesh out the world at the beginning just through the process of character creation. But that is a song for the future and can be figured out later. So we'd have 3 people for now, would be nice to have at least 5.