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[Interest Check] Fate Accelerated - European time friendly GMT+0 and around

I absolutely love how flexible, open ended and role play heavy Fate Accelerated is. As long as the GM, your group and the setting of the world allows it, you can be and do literally anything and the mechanics will keep the game balanced. I am fairly acquainted with the system and as a training I am working on my own campaign for fun. It's really not a system I often see here asked about (and I do check here almost daily), so that's the reason for this thread to exist.
I'd be interested; it's a system I've read, and one I'd like to try out, but haven't had a chance yet. I'm EU time too. What sort of setting are you thinking of?
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Honestly I don't have anything specific in mind. Medieval fantasy works well and most people here are familiar with it (the campaign I'm building is this kind, not even close to being ready to play though). But I wouldn't mind if it would be modern with no magic or even futuristic with space travel. Getting a group going would be the biggest problem, since it's not something people usually look for. And let's be honest, as a rules light, rp heavy system it's not for everybody either.
Well, here's one volunteer at least, and hopes for more. I've played enough lowprep games to feel safe winging a setting, if that helps.
I've never played it before but reading about it, it sounds interesting I'm in the UK so GMT+1
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Well, the nature of Fate Accelerated is that there can be low prep and that's perfectly fine, since the players shape the world around them as much or in some cases more than the GM. Since any aspect the players create becomes a fact in the world around them. Like, if a player writes in their sheet an aspect that states: "I'm a good friend with a dwarven blacksmith named Grogo Steelbender from the village of Marshtomb", it's not just a flavor text. A simple line like that establishes that in the game world a village named Marshtomb exists, that there is an NPC named Grogo who lives there, he is a dwarf - so it's a race that exists in the world - and a blacksmith, that he is a good friend of that player's character - so they have history together - and that somewhere lives or lived a dwarf clan by the name of Steelbenders. They are good friends, so if Grogo asks for a favor, the character will have a difficult time saying "no" to him or if Grogo will be in trouble, the character will be motivated to help him. Grogo is a blacksmith, so either there is a mine nearby or there are caravans delivering iron to Marshtomb. What is in the mine? Where are the caravans coming from?  A simple line like this, just one aspect about the character, created at least 8 facts about the in-game world, at least 3 possible locations and at least 4 possible storyline hooks. Fate Accelerated works in any given setting, so it could be space, the line could be something about being a pilot of a spy ship during an interplanetary war or a medic in World War 2. Each player starts by writing at least 3-5 aspects about their characters plus they can, should and will create more aspects while playing. By having 4 or 5 players create their characters, you can literally flesh out the world at the beginning just through the process of character creation. But that is a song for the future and can be figured out later. So we'd have 3 people for now, would be nice to have at least 5. 
I've been reading Fate and been thinking of running, so I'm down for joining this thing. UK time. Got anything planned or decide later?
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This is just an interest check to see if a group can even be made. I'd like to get at least 5 people involved.  In terms of what it will be, even in the guidelines it states to decide on a setting with the group. Since the system can be used in any setting, having no rules about races, classes, magic, weapons, etc... Literally anything is possible, from a sword and magic world, a pirate adventure, detective style mystery, high school drama to even space exploration. We can work something out together, if a group will form, as a group, so everybody has a say. Or if we can find someone experienced enough to GM with his own idea, we can work with that.  In my mind this would be a learning experience and a very laid back game. In the end it might fail and we learn something either way. 
I'd be interested.  The concern is that we have a fairly large time difference.  A few of us here in the states created a similar thread to this and started a small group for ourselves.  I'm certainly open to expanding my network. Count me as interested, pending time constraints and scheduling difficulties as I'm across the pond.
Ive never played in the system before but id definatly be up for it, sounds like an interesting and fun idea. im utc+2 so shouldent be a time problem
Everyone who expressed their interest in the game received a message from me about it. For now we have 3 confirmed players, would be nice to have at least 4 player characters. First session will be introductory, we will be talking about rules of Fate Accelerated Edition, choosing a setting for the game, making characters and maybe having at least a bit of actual playing to see how it works out. For now that is the plan. First session will be on Monday 22nd at 20:00 GMT+2
I am UTC -5 but am on disability, think that makes it 1500hr/3 PM for me, so no job and the kids are grown.  I can do this.  I have read and re-read the books and many player made settings but have yet to play, Jadepunk always captured my mind.
UK time here, wouldn't mind trying accelerated since I've only ever tried core.