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DM starting 3.5 campaign (with several next rules) You choose!

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Hi guys, Aaron here again! Currently I am running 2 successful and very fun campaigns but as an addict i need MORE! I Have time to fit in another campaign, on either a Sun, Mon, or Tues night probably from 7PM EST to 11PM EST however I am somewhat flexible. I always tend to go back to what I know, Help me change it up. Would prefer 18+, Must have Skype and a working headset. Not only am I looking for players but I am looking for players to tell me what campaign setting to run. Not necessarily what world to run it on but what the focus of the party should be. Wandering a sun scorched desert exploring uncovered pyramids of long dead kings, Sailing the seas as a Privateer with dreams of making it rich, Assassins of a secret society, God Slayers trying to abolish a religion or maybe Dragon Hunters looking for your next big trophy? You name it I am willing to make it happen. Tell me a story, tell me why I should run a specific setting If I choose yours I will donate 2 months of MENTOR status to you. Serious thought and hours of planning/map making go into every single one of my sessions, rest assure that I will bring it to life. I would love to get this campaign started within a week or two. So we will give it that much time to gather ideas. This particular game will use a 32 point buy system, Race restrictions based on world, no evil aligned characters, will add more as setting is established. Thanks guys!
I would really, really love to see someone run an Eberron themed campaign, one with airships, constructs, and all the other awesome stuff it has to offer. If you end up running such a campaign, I have a friend who would LOVE to join it in addition to myself. I don't care about membership donation, but I will definitely write you a story idea if it will help convince you to run such a campaign.
Zerocaliber said: I would really, really love to see someone run an Eberron themed campaign, one with airships, constructs, and all the other awesome stuff it has to offer. If you end up running such a campaign, I have a friend who would LOVE to join it in addition to myself. I don't care about membership donation, but I will definitely write you a story idea if it will help convince you to run such a campaign. Thanks for your input look forward to your story as i am not totally familiar with Eberron but seems like an easy enough thing to work with.
All right, here is a setting idea me and a friend have come up with some time ago, but were unable to realize in a game... A sort of a post-apocalyptic take on a fantasy setting. Some sort of a natural disaster has struck the world (we had a piece of the moon breaking off and falling into the ocean). All over the world the climate begins to change, bodies of water shift and new mountains rise and fall. The initial destructive force of the impact left the strongholds and cities of the dominant empire in ruin or under the ocean. Seeing an opportunity in this lesser nation invade, rebellions arise, creating a social disaster of an equal scale. All this happened over half a century ago. The violent weather has began to settle down little by little as the land is getting used to its new face. Now much of the people of this shattered world are nomads, travelling in search of a decent place to settle down. Others, take control of the rare farm-able land and hold on to it through steel and blood. That's the core of it. We had quite a bit more detail, if you would like to run in this I could share it, but as a DM you should also add a lot of your own fluff to it.
I don't know if it's just me not seeing my edit, or if its not showing up at all, so here it is (again?) The focus: the PCs are treasure hunters (hired or on their won), heading to the ruins of a city that has been destoryed by the initial tidal wave, but has recently resurfaced due to the receding waters. Who know what awaits them there...ghosts of the crushed citizens? old spells protecting the gold of the perished king? or perhaps other greed driven scavangers?
Is there was a chance the time could be moved to 9pm EST I'd be all for it. Anyday but sat works for me currently.
The Rising Tide The Great Glaciers in the north and south recede suddenly, the influx of water increasing the sea level dramatically. The kingdoms of merfolk, kuo-toa, and sahuagin rise up from the depths to take back ancient homelands as coral cities, hidden reefs, and cave systems are once again flooded after centuries of being above water Play as one of the three races of the deeps as they explore and exploit these ancient ruins left to bake in the burning sun of the dryland. Defend against the desperate attacks of surface dwellers as they war amongst themselves to claim the ever shrinking lands above water Raid the flooded cities, towns, and villages that now lie in a watery grave
Kinsume said: Is there was a chance the time could be moved to 9pm EST I'd be all for it. Anyday but sat works for me currently. possibility if the players agreed to a later time yes.
Y F. said: I don't know if it's just me not seeing my edit, or if its not showing up at all, so here it is (again?) The focus: the PCs are treasure hunters (hired or on their won), heading to the ruins of a city that has been destoryed by the initial tidal wave, but has recently resurfaced due to the receding waters. Who know what awaits them there...ghosts of the crushed citizens? old spells protecting the gold of the perished king? or perhaps other greed driven scavangers? HoneyBadger said: The Rising Tide The Great Glaciers in the north and south recede suddenly, the influx of water increasing the sea level dramatically. The kingdoms of merfolk, kuo-toa, and sahuagin rise up from the depths to take back ancient homelands as coral cities, hidden reefs, and cave systems are once again flooded after centuries of being above water Play as one of the three races of the deeps as they explore and exploit these ancient ruins left to bake in the burning sun of the dryland. Defend against the desperate attacks of surface dwellers as they war amongst themselves to claim the ever shrinking lands above water Raid the flooded cities, towns, and villages that now lie in a watery grave Interesting twists for sure:-)
2 ideas? i cant believe it.. lets go gamers stop being lazy! :-)
Sunday would be best for me. I like HoneyBadger and the post apocalyptic settings. The one concern I have with the water one is most if not all of the deep water creatures have a substantial level adjustment.
Geshlar said: Sunday would be best for me. I like HoneyBadger and the post apocalyptic settings. The one concern I have with the water one is most if not all of the deep water creatures have a substantial level adjustment. yeah Ocean one sounds interesting but it definitely limits. Creatures aren't a huge issue any newb DM can make a high HD monsters a more level appropriate fight for an adventurer or party. I thought about the ocean themed one then remembered how I always found it harder to breath while playing under water in sonic the hedgehog for sega ;-)~ a full adventure might kill me!
I would be very tempted to toss my ideas here, but i'm having major issues pick which idea to pick of all the ones i got... Also, i think that i won't be able to join as I'll be going to study soon, I live in Denmark, so the timezones would clash in this matter.
I feel like such an ocean campaign would be pretty cool but from more of a seafaring perspective. Like the remnants of the land-dwelling civilization has developed a more maritime culture/society and are in looking to reclaim the lands that they lost. So in order to do so, groups of adventurers to travel the enlarged ocean and go underwater (Waterbreathing/swimming spells and potions are a lot more common in this new society given the aquatic nature of the world), looking for clues of what happened to cause the waters to rise and search for any means of lowering them again. Meanwhile, they constantly clash with the merfolk and other aquatic races who see these expeditions as a potential threat to their way of life and expansion to newly submerged territories. Such a campaign could open up the allowed races to include land-dwellers and sea-dwellers alike. There could even be two groups of players: one from the merfolk perspective trying to expand their territory and prevent the land-dwellers from receding the waters and one from the land-dweller's perspective who are questing to ultimately take back the land that was once theirs. The events of one group's sessions could impact the other's and the two groups might even encounter each other at some point and have to team up against a common enemy (maybe a malicious force that wanted to take over both sides, or was purposely inciting conflict among the two groups so that he/she may gain power?) or kill each other (but that might not be fun for the players. It would depend though).
Also, what of the civilizations of the skies? Maybe to adapt to the rising waters, civilizations had to move higher up in the mountains and probably encroach on the lands of creatures/civilizations that naturally lived there, and possibly even start a war with them, so they'd be fighting on two fronts: one to gain what little land is left, and another to reclaim that which was lost. OR instead of trying to reclaim their land, they build tall structures and live high above the ground and start a new society in the sky. Although, I kinda feel like that would open up to a more steampunk campaign. And maybe in the process of reaching higher, they anger the gods and more divine forces come into play and they must either fight the gods themselves if they wish to stay in the skies or be forced to deal with the conflicts below.
Okay, I'm done spewing ideas for now.
Jonathan R. said: Okay, I'm done spewing ideas for now. are you trying to get all my players killed on purpose lol. Naa just kidding, cool ideas though. My only issue with water based campaigns is that it turns off a lot of players. Seems like a niche crowd, the Captain jack Sparrow types:)
2 groups of players sounds like a huge pain in the ass for the DM, but since I am just a player, it sounds interesting. Can't say I am turned off by a water based campaign, but those ideas sound a bit too "epic." I am much more of a fan of that "Captain Jack type" where just getting a decent ship is no small feat on its own. That said, maybe I am just a too used to down-to-earth campaign that my group of friends used to play a lot.
Y F. said: 2 groups of players sounds like a huge pain in the ass for the DM, but since I am just a player, it sounds interesting. Can't say I am turned off by a water based campaign, but those ideas sound a bit too "epic." I am much more of a fan of that "Captain Jack type" where just getting a decent ship is no small feat on its own. That said, maybe I am just a too used to down-to-earth campaign that my group of friends used to play a lot. running two campaigns one party on each side of that campaign is pretty easy. I currently do that now. However bringing both parties together for some epic ending battle almost never works out the way you planned whether in scheduling issues, party controversy Ect. It is a fun idea though. I agree with you though if I were to run a seafaring campaign I think it would be more along the lines of acquiring a ship, exploration, fighting of pirates, exploring new found land that may or may not have the best of welcomes, perhaps even being chased by privateers or a royal Navy :)
I guess my mind was too much into the epic point of view since I didn't even think of pirates but more so exploring underwater ruins, lost islands and fighting giant sea monsters. Anyway I just thought it would be interesting.
Jonathan R. said: I guess my mind was too much into the epic point of view since I didn't even think of pirates but more so exploring underwater ruins, lost islands and fighting giant sea monsters. Anyway I just thought it would be interesting. indeed
I got your PST tnX
Sadly, no ideas to contribute at the moment, but everything suggested so far looks fun. I would love to join. I don't have a headset, but I have a mic on my laptop and earphones I can use. Would this serve?
What about the idea of a external plane threat? It could have religious themes from the hell planes (demonic, devil forces etc...), a threat from an alternate demission, or another planet (aliens?) but then again it is all the simple story idea: large 'evil' force for world to gang up against. I'm thinking the most compelling stories will be more complex, a 'real' world with multiple factions and races all with their own agendas. Or perhaps a story of a world with limited resources and the world fighting over them. What would be FUN is if we were actually villains, we start off as goons of a main villian of the world and we try to help him or her rise in power to become a world arch-villain. Our quest would be to serve him and survive a world that would lothe us!
You could also do a huge city campaign, where we will only be in this one huge trade city, our backgrounds could be anything really and we try to thrive, or at least just survive, in such a city!
What might be fun actually...is us RPing in a world you've already completed...but the AFTER effect of the last group that was there. Perhaps they will cameo in the story? Or they are legends now, myth etc! Or they could *if you wished to take the task as RRing as them* we follow in their footsteps and they mentor us or guide us into becoming heroes ourselves.
Or, if you wanted to rip off of Dragon Age and Buffy the Vampire Slayer (comics)...you could do a RP world where magic was dying or dead and we have to find out why!
Dragon Lance* excuse me. One final idea might be you could have the story actually around Drow Society and in the undgeround!
Whichever you choose I would like to be involved
Hmm some decent ideas there guys :-)
A land where Fairys and Sprites reign supreme, where the little guys are awesome and the big guys get screwed :P
What about: A world entirely under the control of one single race, who declare them as the only ones worthy of life? I'm not thinking of just an apocalypse, but something more kinda similar to the Nazi ideology. Where those who are alive -those few- are slaves of the actual society. A little resistance keep fighting for their right, but almost in vain. ...I shouldn't have watched Schindler's list tonight. But it would be nice to act. It should be very emotional. From rage to sadness. And I mean, VERY emotional.
Joshua M. said: A land where Fairys and Sprites reign supreme, where the little guys are awesome and the big guys get screwed :P I'd rather kill myself :-) Mik said: What about: A world entirely under the control of one single race, who declare them as the only ones worthy of life? I'm not thinking of just an apocalypse, but something more kinda similar to the Nazi ideology. Where those who are alive -those few- are slaves of the actual society. A little resistance keep fighting for their right, but almost in vain. ...I shouldn't have watched Schindler's list tonight. But it would be nice to act. It should be very emotional. From rage to sadness. And I mean, VERY emotional. That's a pretty cool idea
Thanks ^_^ By the way, I'd like to point out that I'm new and looking for a game to join. Almost everything is fine. ...Just sayin' if you're looking for players ^^ (Pm me if you want). Sorry about the OT.
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I'm not much of of a fan of knowing what the campaigns about just a small jist of it. I like it to remain a mystery but that's just me But if i were to come up with a theme itd be Start out underground in medium sized underground village which hundreds more are sacttered around the world in what's most like a world without much vegetation. And all the races are dwindling down and in hiding. The outside world is filled with ruins some very small rebel bases mostly by cliffs and or hidden in mountains with many outlaying dungeons and caves. Also outsife many demon like creatures not so much the humanoid playable races and some others that would be exceptional that are live in hiding underground. Basically the evil rules the world. The main source of evil is located in a Floating castle whilst below it is the demon city. With infact another castle below it. there are also many dimensions as such for fast transportation for ones that players can use as well at a risk. also I dont know if you can introduce an npc to be one of the party members who plays a role in the story, which could add a lot more story to the campaign. That I would have mentioned sorry if my story is a bit to odd haha I'm new also if you are looking for more players I'm down
Mik said: What about: A world entirely under the control of one single race, who declare them as the only ones worthy of life? I'm not thinking of just an apocalypse, but something more kinda similar to the Nazi ideology. Where those who are alive -those few- are slaves of the actual society. A little resistance keep fighting for their right, but almost in vain. ...I shouldn't have watched Schindler's list tonight. But it would be nice to act. It should be very emotional. From rage to sadness. And I mean, VERY emotional. Im leaning towards this... I really like the idea
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The setting Mik suggested sounds very interesting, dealing with a genocidal ruling race that considers itself to be the Übermensch and a resistance capable of offering very little challenge at the time of campaign start. I'd imagine that it's the kind of setting that is very easy for the characters/players to get emotionally invested in, and (assuming the players would join the resistance) it can even offer more than just intrigue and conflict with the ruling class, but also the potential for hunting for ancient artifacts and other leftovers from the time before the rise of the current rulers in an attempt to even out the odds. If the players would be with the resistance, I suppose the question would have to be, do they start with the resistance or would it be based around people of the ruling race being exposed to the fundamental similarities between the Übermensch and the supposed Untermenschen and joining the resistance(Or a mix of both I suppose). Of course, that's all assuming being the resistance. It's always possible that these issues primarily just form the backdrop for a campaign that doesn't necessarily focus on the racial xenophobia. Either way, I think it would be an interesting and unique campaign setting. Well, wall of what-ifs aside, if you don't mind a player who is new to roll20 but quite familiar with 3.5, I would love to join whatever campaign you end up deciding to do. I'm 25 with Skype and an actual headset, so no worries about mic feedback or anything like that. My schedule is generally pretty open, so I would be able to work with whatever time would be decided on. I enjoy statcrunching as much as the next person, but my focus is always on playing a character with whom it is enjoyable to interact with the setting and the other characters, and so I'm able to numbercrunch as much or as little as works for the DM/Party. I have quite a bit of experience with 3.5 although I'm a bit rusty as I haven't had a chance to really get into any tabletop roleplaying since I moved a while ago. I've never been considered a disruptive player in any of the campaigns I've been in, and if anything that I/my character does causes problems I'm always willing to work with the DM to alleviate them. EDIT: Sorry, when I was editing my post I ended up double posting. My apologies for cluttering the thread.
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James M. said: The setting Mik suggested sounds very interesting, dealing with a genocidal ruling race that considers itself to be the Übermensch and a resistance capable of offering very little challenge at the time of campaign start. I'd imagine that it's the kind of setting that is very easy for the characters/players to get emotionally invested in, and (assuming the players would join the resistance) it can even offer more than just intrigue and conflict with the ruling class, but also the potential for hunting for ancient artifacts and other leftovers from the time before the rise of the current rulers in an attempt to even out the odds. If the players would be with the resistance, I suppose the question would have to be, do they start with the resistance or would it be based around people of the ruling race being exposed to the fundamental similarities between the Übermensch and the supposed Untermenschen and joining the resistance(Or a mix of both I suppose). Of course, that's all assuming being the resistance. It's always possible that these issues primarily just form the backdrop for a campaign that doesn't necessarily focus on the racial xenophobia. Either way, I think it would be an interesting and unique campaign setting. Well, wall of what-ifs aside, if you don't mind a player who is new to roll20 but quite familiar with 3.5, I would love to join whatever campaign you end up deciding to do. I'm 25 with Skype and an actual headset, so no worries about mic feedback or anything like that. My schedule is generally pretty open, so I would be able to work with whatever time would be decided on. I enjoy statcrunching as much as the next person, but my focus is always on playing a character with whom it is enjoyable to interact with the setting and the other characters, and so I'm able to numbercrunch as much or as little as works for the DM/Party. I have quite a bit of experience with 3.5 although I'm a bit rusty as I haven't had a chance to really get into any tabletop roleplaying since I moved a while ago. I've never been considered a disruptive player in any of the campaigns I've been in, and if anything that I/my character does causes problems I'm always willing to work with the DM to alleviate them. EDIT: Sorry, when I was editing my post I ended up double posting. My apologies for cluttering the thread. your making me google.... Great ;-) Overman/above human @ Sub-human.. got it! Will more than likely be Monday evening 7pm-ish to around 11pm if all goes according to plan :-)
Mik said: What about: A world entirely under the control of one single race, who declare them as the only ones worthy of life? I'm not thinking of just an apocalypse, but something more kinda similar to the Nazi ideology. Where those who are alive -those few- are slaves of the actual society. A little resistance keep fighting for their right, but almost in vain. ...I shouldn't have watched Schindler's list tonight. But it would be nice to act. It should be very emotional. From rage to sadness. And I mean, VERY emotional. Mik the more I think about it, I really like your idea.. not sure how im going to work it yet though. Check your account you should have 2 months of Mentor donated to you
that sounds cool. Im kinda new to DnD, my friend game to play one session of their game and I loved it. I would love to try your game out if its okay
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Aaron (DM) said: Mik said: What about: A world entirely under the control of one single race, who declare them as the only ones worthy of life? I'm not thinking of just an apocalypse, but something more kinda similar to the Nazi ideology. Where those who are alive -those few- are slaves of the actual society. A little resistance keep fighting for their right, but almost in vain. ...I shouldn't have watched Schindler's list tonight. But it would be nice to act. It should be very emotional. From rage to sadness. And I mean, VERY emotional. Mik the more I think about it, I really like your idea.. not sure how im going to work it yet though. Check your account you should have 2 months of Mentor donated to you WoW Outstanding! Thanks a lot! Both for having took my suggestion as good as you thought it was, and for the mentoring ^^ Seriously, I'm proud myself for once. There Could be a lot to make on the adventure I suggested, James M. Said really interesting things about the chances to join the resistance or being just a passenger in the wastelands ruined by the madness of the power and hate. I heard you won't have any negative alignment on the game, which it might be a downer, because there could always be someone infiltrated in the resistance, in the case of the adventurers will fight for the it. But, I guess that even if the characters would be just passengers, they ought be always worried about being betrayed by the first person found. If any of you had for chance read Kenshiro, you'd understand what I mean when I say: Everyone could be a problem in a world like that. p.s. I think I'm not a mentor yet. Cheers! -Mik Edit: Nope! I've been "mentore'd" just fine ^^ Thanks again!
Mik said: Aaron (DM) said: Mik said: What about: A world entirely under the control of one single race, who declare them as the only ones worthy of life? I'm not thinking of just an apocalypse, but something more kinda similar to the Nazi ideology. Where those who are alive -those few- are slaves of the actual society. A little resistance keep fighting for their right, but almost in vain. ...I shouldn't have watched Schindler's list tonight. But it would be nice to act. It should be very emotional. From rage to sadness. And I mean, VERY emotional. Mik the more I think about it, I really like your idea.. not sure how im going to work it yet though. Check your account you should have 2 months of Mentor donated to you WoW Outstanding! Thanks a lot! Both for having took my suggestion as good as you thought it was, and for the mentoring ^^ Seriously, I'm proud myself for once. There Could be a lot to make on the adventure I suggested, James M. Said really interesting things about the chances to join the resistance or being just a passenger in the wastelands ruined by the madness of the power and hate. I heard you won't have any negative alignment on the game, which it might be a downer, because there could always be someone infiltrated in the resistance, in the case of the adventurers will fight for the it. But, I guess that even if the characters would be just passengers, they ought be always worried about being betrayed by the first person found. If any of you had for chance read Kenshiro, you'd understand what I mean when I say: Everyone could be a problem in a world like that. p.s. I think I'm not a mentor yet. Cheers! -Mik Edit: Nope! I've been "mentore'd" just fine ^^ Thanks again! Ohh there will be evil alignments, just not played by the players ;-) I save all that fluff for my evil campaign ;-) & I think you have to use the credit I sent you to purchase mentor. It does not automatically go on your account.
Congrats Mik ^^,
Well if there is any room in Said campaign give me a hoot i'd would like to join the sunday nights if possible.
Aaron (DM) said: Ohh there will be evil alignments, just not played by the players ;-) I save all that fluff for my evil campaign ;-) & I think you have to use the credit I sent you to purchase mentor. It does not automatically go on your account. I won't be fluffy at all in the campaign, i promise :D About the credit, everything fine, I'll use it ^^ Zara S. said: Congrats Mik ^^, Well thanks ^_^
:-)
If there's room I'd like to play! Skype is Redtape19, same pug.
When do we want to get the game started, and congrats to mik on his winning idea.