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Stuff you'd like to run or play in most likey not to happen

What are the ideas you'd most like to try out either playing or as GM? I have so many ideas what I'd like to run, but finding the time or the groups probably won't be possible. A few things I had started but the RL groups fell through for one reason or the other. Examples - I'd love to run a "you are the only heroes around" type of campaigns (kind of like Star Trek where it always had to be the Enterprise) - one where the PCs, mistaken for the original heroes, awaken too many divine trial troubles at once and one where the gods kind of forgot something and now a single group of "chosen" needs to fix it by going through, say, all the important adventures of Greyhawk or Faerun. At kind of the same time. I'd also love to run a Kingmaker-like discovery and settling story, except for a bigger area and with the PCs arriving via Moongates in their new world. I'd also love to do something similar with the Birthright setting, set somewhat in their future after some apocalypse-like event. The latter I started but it seems permanently stuck. As a player I'd love to play a modern game again, best closely related to our actual world. It's been ages. Or in an alternate Star Wars setting where the Empire didn't happen the way it did,
so pick one and run it.
There are a couple systems that I have always wanted to play, but it's never gone well. One is shadowrun. recently I got into a local SR game after having not played since the game came out in like 1993. It was a disaster. It really needs a strong dm and a strong play group, and we had neither. At least in my opinion. My final straw was the night we spent 3 hours debating whether we could/should/would rent a car or a van to drive to our next mission location. Just wasn't my style with all the arguing and rolling over and over again to see what we could find. Still, i think in the right hands it is a quality system. I just am not going to buy the books or learn the very complicated system for a maybe some day" type of game. Second on that list is Vampire, or any White Wolf games. We played some Vampire back in the day, and it was fun though we lost some friends over it. The "everyone betrays everyone' mentality became too much. I like the idea but will probably never play it again. In that world, I think Wraith and changeling was a game I always wanted to desperately play and run. Just could never find a group to play. Rage was kind of the same way. Not sure what these games may be called these days, these are the old school names for them. Also, I have had a super hero game running around in my head for a long time, However, finding or making a usable system, as well as time is against our group. We are lucky to get in our bi-weekly three hour session Sunday nights. :) Maybe someday... lol
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Pat S.
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There are shadowrun games here at roll20 and I think there various white wolf games also. I have yet to see a super hero game that was quick and easy. If you find one or make one, let me know.
Metroknight said: There are shadowrun games here at roll20 and I think there various white wolf games also. I have yet to see a super hero game that was quick and easy. If you find one or make one, let me know. I find Marvel Universe Role Playing Game (MURPG) to be one of the fastest superhero games around, unless there is another point buy system that uses a system of effort vs. difficulty where the player can put any amount of said effort into said task. As for White Wolf and Shadowrun, yeah those games take a different kind of GM and Player than say D&D. It'll burn you fairly fast, and there are a multitude of themes: "Pink Mohawk Punk, or Black Trenchcoat" are a couple and when people can't decide on which you'll be stuck.
I'd love to play a good ole fashioned Mechwarrior/Battletech game. I have always loved those games and would love to be able to get into one.
Heh I'd run more of my ideas if a week had 30 days with 50 hrs each :-)
I'd love to eventually play some of my character ideas from Anima: Beyond Fantasy. However, between real life time constraints, semi-popularity of the system, its complexity, and the fact that I'd probably be co-GM or rules guy from my experience with it just means it will probably never happen. Ah well, a man can dream.
i've always wanted to play in a 3.5 dragon player character campaign, where as a dragon you take classes and such, and you work to some goal together
Ohh I would have an idea for that dragon campaign... We need more days in a month.
I was planning on making a game based upon the STALKER series, using the Palladium Rifts System, because it is the one I am the most familiar with. But not that many people like the Palladium system for it's over whelming amount of things within the system and it's general regard as a clunky system. Also the nature of the game works against the system, where Palladium character creations can take a while, with the 8 attributes, Occupational Character Class Skills, OCC Related Skills, Secondary and Elective Skills, equipment, history and character development and background taking a dreadfully long time, especially if players have no idea what they want to play as. Only to be thrown in a world where you can die from a single simple mistake such as turning on your flashlight at the wrong time, using the wrong kind of ammunition to kill something, or walk into an anomaly and be torn to shreds. I would also have to generate stats regarding the various mutants, anomalies, and blowouts which are unique to the STALKER universe. I would love to run this game but without a general group of people that want to commit time in learning a new system, and one as much going on in it as Palladium, and willing to see maybe hours of hard work in making a character just to see them killed in a single mistake, as the nature of the game world intends, I really do not see this happening anytime soon.
If I had more time, I'd love to play some old-fashioned Rolemaster, using the modules ICE published of the "expanded Middle Earth" back in the 90s. Problem, of course, is not just the time - but finding anyone who not only knows the system (and "willing to learn" really doesn't cut it with RM) but is mature about gaming in general, and respectful of Middle Earth in particular.